D4RknEZz

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About D4RknEZz

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  1. I want to #gamedev, but my game needs level design now... and I hate it. I want to code something!
  2. Where can I start?

    [quote name='Kiel368' timestamp='1342456159' post='4959640'] Start with sth. simple. I mean Unity3D or XNA. There is a lot of XNA and unity literature, but I suggest to start here: [url="http://www.google.com"]http://www.google.com[/url] [/quote] I've already started with something simple - Game Maker. But I want to learn something better. That's why I picked C++. [quote name='Servant of the Lord' timestamp='1342458271' post='4959651'] Well, he's already started on C++ and OpenGL, he says he already knows the basics. Having him switch languages instead of going deep on the language he already knows plants a bad seed of 'language hopping' instead of actual development of games. [quote name='D4RknEZz' timestamp='1342451082' post='4959613'] So you're suggesting that I should look much tutorials and combine all my knowledge? [/quote] I'm suggesting you work on games and gain new practical knowledge through experience. When you have a question about something specific (such as water reflections), you don't need to go buy a book on the item but can just use tutorials or articles. If you are looking into a whole topic (such as "OpenGL as a whole") then you can mix a book or two with plenty of online tutorials and articles as well. And I'm suggesting you put what knowledge you've already learned into practice by getting your hands dirty. Knowledge with practice and real-world experience is much better than just knowledge on its own. Plan out the basic flow of your game, and just start getting your hands dirty with it. You'll inevitably make some poor architecture decisions, but on a small project that's alright, and you'll learn from it for the projects that follow. [/quote] OK, I will. Thanks for your suggestions!
  3. Where can I start?

    So you're suggesting that I should look much tutorials and combine all my knowledge?
  4. Where can I start?

    Hello. I am new to these forums and kinda new to game development. I know the basics of C++ and I want to move on. Some people have told me that I have to pick a graphics library in order to continue, so I picked OpenGL. I have searched for tutorials and I have learned the basics, but the problem is that I am looking for tutorials/books to help me make a basic game. So, do you know any good books or tutorials that can help you make a basic game? If I learn to program a basic game, then what should I do? Do I need to go to a special school or something in order to continue? Or there are more books and tutorials? Thanks, D4RknEZz
  5. Error In Lesson 1

    Oh thanks. The problem was that I had to include glut.h too...
  6. Error In Lesson 1

    Hello. I followed exactly the tutorial and copied the code into my Visual C++ 2010 Express Compiler. But when I run it it gives me the error: "There are some build errors. Would you like to continue and run the last succesful build?" Check out the Output: [CODE] 1>------ Build started: Project: OpenGL TutorialTest, Configuration: Debug Win32 ------ 1> Skipping... (no relevant changes detected) 1> main.cpp 1>testin1.obj : error LNK2019: unresolved external symbol __imp__gluPerspective@32 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glLoadIdentity@0 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glViewport@16 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glHint@8 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glDepthFunc@4 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glEnable@4 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glClearDepth@8 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glShadeModel@4 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function "int __cdecl DrawGLScene(void)" (?DrawGLScene@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__wglDeleteContext@4 referenced in function "void __cdecl KillGLWindow(void)" (?KillGLWindow@@YAXXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__wglMakeCurrent@8 referenced in function "void __cdecl KillGLWindow(void)" (?KillGLWindow@@YAXXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__wglCreateContext@4 referenced in function "int __cdecl CreateGLWindow(char *,int,int,int,bool)" (?CreateGLWindow@@YAHPADHHH_N@Z) 1>C:\Users\UserNameHere\Documents\Visual Studio 2010\Projects\OpenGL TutorialTest\Debug\OpenGL TutorialTest.exe : fatal error LNK1120: 14 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== [/CODE] Any idea how to fix it? I followed some other OpenGL Tutorials in videos, but they worked fine.