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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

D4RknEZz

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About D4RknEZz

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  1. I want to #gamedev, but my game needs level design now... and I hate it. I want to code something!
  2. [quote name='Kiel368' timestamp='1342456159' post='4959640'] Start with sth. simple. I mean Unity3D or XNA. There is a lot of XNA and unity literature, but I suggest to start here: [url="http://www.google.com"]http://www.google.com[/url] [/quote] I've already started with something simple - Game Maker. But I want to learn something better. That's why I picked C++. [quote name='Servant of the Lord' timestamp='1342458271' post='4959651'] Well, he's already started on C++ and OpenGL, he says he already knows the basics. Having him switch languages instead of going deep on the language he already knows plants a bad seed of 'language hopping' instead of actual development of games. [quote name='D4RknEZz' timestamp='1342451082' post='4959613'] So you're suggesting that I should look much tutorials and combine all my knowledge? [/quote] I'm suggesting you work on games and gain new practical knowledge through experience. When you have a question about something specific (such as water reflections), you don't need to go buy a book on the item but can just use tutorials or articles. If you are looking into a whole topic (such as "OpenGL as a whole") then you can mix a book or two with plenty of online tutorials and articles as well. And I'm suggesting you put what knowledge you've already learned into practice by getting your hands dirty. Knowledge with practice and real-world experience is much better than just knowledge on its own. Plan out the basic flow of your game, and just start getting your hands dirty with it. You'll inevitably make some poor architecture decisions, but on a small project that's alright, and you'll learn from it for the projects that follow. [/quote] OK, I will. Thanks for your suggestions!
  3. So you're suggesting that I should look much tutorials and combine all my knowledge?
  4. Hello. I am new to these forums and kinda new to game development. I know the basics of C++ and I want to move on. Some people have told me that I have to pick a graphics library in order to continue, so I picked OpenGL. I have searched for tutorials and I have learned the basics, but the problem is that I am looking for tutorials/books to help me make a basic game. So, do you know any good books or tutorials that can help you make a basic game? If I learn to program a basic game, then what should I do? Do I need to go to a special school or something in order to continue? Or there are more books and tutorials? Thanks, D4RknEZz
  5. Oh thanks. The problem was that I had to include glut.h too...
  6. Hello. I followed exactly the tutorial and copied the code into my Visual C++ 2010 Express Compiler. But when I run it it gives me the error: "There are some build errors. Would you like to continue and run the last succesful build?" Check out the Output: [CODE] 1>------ Build started: Project: OpenGL TutorialTest, Configuration: Debug Win32 ------ 1> Skipping... (no relevant changes detected) 1> main.cpp 1>testin1.obj : error LNK2019: unresolved external symbol __imp__gluPerspective@32 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glLoadIdentity@0 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glViewport@16 referenced in function "void __cdecl ReSizeGLScene(int,int)" (?ReSizeGLScene@@YAXHH@Z) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glHint@8 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glDepthFunc@4 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glEnable@4 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glClearDepth@8 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glShadeModel@4 referenced in function "int __cdecl InitGL(void)" (?InitGL@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function "int __cdecl DrawGLScene(void)" (?DrawGLScene@@YAHXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__wglDeleteContext@4 referenced in function "void __cdecl KillGLWindow(void)" (?KillGLWindow@@YAXXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__wglMakeCurrent@8 referenced in function "void __cdecl KillGLWindow(void)" (?KillGLWindow@@YAXXZ) 1>testin1.obj : error LNK2019: unresolved external symbol __imp__wglCreateContext@4 referenced in function "int __cdecl CreateGLWindow(char *,int,int,int,bool)" (?CreateGLWindow@@YAHPADHHH_N@Z) 1>C:\Users\UserNameHere\Documents\Visual Studio 2010\Projects\OpenGL TutorialTest\Debug\OpenGL TutorialTest.exe : fatal error LNK1120: 14 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== [/CODE] Any idea how to fix it? I followed some other OpenGL Tutorials in videos, but they worked fine.