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About Hseptic

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  1. Can anyone else please help shed some light on this for me?
  2. There is no Output under View.
  3. I still don't know where to look. Where is VS' output window?
  4. Ok, I have tried re-enabled billboarding and now I can't see anything. Not even a red square. Something is still wrong. Again, I still don't know how to enable or use debug runtime.
  5. Now I am getting a red square. I still don't know how to enable or use debug runtime though.
  6. I still can't figure out how to enable it. What should I look for once I do though?
  7. Ok I tried what you said, and now all I am getting is a black square situated about the center of the xz plane.
  8. Nevermind. I see what you mean.
  9. No, my trees never render. That's the problem. What do you mean by disabling billboarding? I don't believe I've disabled billboarding.
  10. How will making the offsets larger help? Besides, I tried making the first tree offset (10, 0, 10) and I still couldn't see it.
  11. I'm still confused as to what might be wrong. Here is PreVS: [attachment=10033:pix1.PNG] Hers is PostVS: [attachment=10034:pix2.PNG] My only guess is here... struct VertexPNT { VertexPNT() :pos(0.0f, 0.0f, 0.0f), normal(0.0f, 0.0f, 0.0f), tex0(0.0f, 0.0f){} VertexPNT(float x, float y, float z, float nx, float ny, float nz, float u, float v):pos(x,y,z), normal(nx,ny,nz), tex0(u,v){} VertexPNT(const D3DXVECTOR3& v, const D3DXVECTOR3& n, const D3DXVECTOR2& uv) :pos(v),normal(n), tex0(uv){} D3DXVECTOR3 pos; D3DXVECTOR3 normal; D3DXVECTOR2 tex0; static IDirect3DVertexDeclaration9* Decl; }; Basically I'm placing the billboard translation offset into the "normal" member of VertexPNT, and feeding it into the bboffset parameter of AABillBoardVS. Maybe that's the problem.
  12. Also note, all of the source code fragments that I have posted under my username are from the book "Introduction to 3D Game Programming With DirectX 9.0c A Shader Approach" by Frank D. Luna. I do not claim to have written any of it. I have merely made minor tweaks that are a part of the book's exercises. Again, I do not claim to have written ANY of the source code that I have previsouly posted under my username. All of the credit goes to the author Frank D. Luna.
  13. Won't somebody help me? Note, I cannot emphasize this enough. I am not asking you to do my homework. I am simply studying this book on my own free time for fun.
  14. I still don't understand what it is I am supposed to do. It appears you are quoting from the same book I am reading, and therefore I am not seeing anything new about the matter.
  15. How do I do that exactly? Sorry, I'm still new at this.
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