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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AppTroll

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  1. YOUR PROMO CODES please review the game and post taken promo codes, have fun! FEAX6MJYA7RM EP4TK4WT3FAH JP3RAHF6XFF4 W74E64HTFT4X 97KHX9LKYPX7 FRRY9P9YWME9 L66H3F6X6L9P AEKMJHAEXYNA JTJ4T9MMRPRM MAAXM3X3EEH3 9H47PXK34W3N AHL9PL77T46X XEMPYFNH3K7J 4YHARAEF6TK6 ALFJR44WNJRA PEN4X6EH3YAM 7TRYHLL6KYK7 LWK3RA6TMPLL JTKN7JLHW6XJ 7AH6FM4YJX4F EEJR9TNJWM9R LNRMNHXX43JF RR4WXXYPFAJF Y3XA6AEX6WMF PEWWHL4LATTN HP3XTRRJTFAF P6PPWKN4WJJ7 7TERAPL6L9PM NH9H7JAXMF9T 6EJRAHMAXJR7 3E9YT9WFXPNE TF39NRX6RY3A FHHLX7J3K3HP NF6TYMJ47744 HXNPEHRAR3FJ JKLHKL7W9FMN (TAKEN) FH6XTXWYYPT4 4TXWTJR6AFW6 AFMW3WYTPEYW LJL9Y34RYWHM RK4RWH3LFAWP NNT3XMRKWXLF Y779T646HMN3 A77NRWJLHHLP 4FHM4XE4WN4F ARNMRXYN6ELR XXR4RTRT3W3T R6Y9KPAPH3JT Code expires on Fri May 25 04:25:52 PDT 2012 and is redeemable only on the iTunes Store for United States. Requires an iTunes account, subject to prior acceptance of license and usage terms. To open an account you must be above the age of 13 and in United States. Compatible software and hardware, and internet access (fees may apply) required. Not for resale. Full terms apply; see [url="http://www.apple.com/legal/itunes/ww/"]Apple - Legal - iTunes[/url]. For more information, see[url="http://www.apple.com/support/"]Apple - Support[/url]. This app is provided to you by Mete Ozguz
  2. Hi there, my puzzle game named Ciphertext is now available on AppStore. It is compatible with iPhone, iPod touch and iPad. 3 out of 5 stars from appadvice.com "…This game is about as basic as it gets. With computer-terminal-like graphics, no sound, and easy gameplay, this couldn’t be any more bare bones. Yet it’s the strategy and subtle hints dropped along the way that provide the challenge. …" "Such a cool idea to make a version of minesweeper. Pooping is more fun now!" -????? "If you enjoy the puzzle logic of minesweeper, you're in for a real treat with this one. Same fun base, but rebooted and surprisingly modern and slick." -???? Move to the adjacent safe square/s using the information based on the number of mines around you. Use your logic and memory to complete 40 unique levels. Can't find a way out? Use your abilities: move diagonally or meditate to get detailed information about number of mines around you. There a portals to make things harder too! Push the limits of your memory by adjusting the difficulty level. Collect clues by completing levels and try to decrypt the ciphertext. You can buy from here: [url="http://itunes.apple.com/us/app/ciphertext/id518765626?ls=1&mt=8"]http://itunes.apple....65626?ls=1&mt=8[/url] You can download LITE version from here: [url="http://itunes.apple.com/us/app/ciphertext-lite/id516933401?ls=1&mt=8"]http://itunes.apple....33401?ls=1&mt=8[/url] You can share us on Facebook: [url="http://www.facebook.com/ciphertextApp"]http://www.facebook.com/ciphertextApp[/url]