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Cham

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About Cham

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  1. Thank you for your encouragement Lance42, I'm a new designer and I've been in the discouraged category for a long time. This brought me some new insight, thank you.
  2. You put a lot of effort into that post, I realize everything a lot more clearly now. I will go through these Lectures, they look very interesting! Thanks again!
  3. Thank you for bringing a whole new field of insight. I am going to work with Python.
  4. Fine, I have decided to use Python. What should I use to learn? I will stay with it, I already know the basics of Python. I would like to take this moment to thank all of you for your insight on my situation and information/opinions on certain languages. It really got me thinking, I think I'm ready to start!
  5. If I see one good 2D game (platformer) made in Python, my mind will be set. C# is my other choice if I decide to not take Python.
  6. First off, you can bundle a Python game into a single executable. Second, with C#/XNA, you still have dependencies. That said, you are putting the horse way before the cart, you need to learn programming first. The guy behind Terraria probably spent years learning to program before creating that game, which I imagine took a number more years to create. [/quote] Wait so you can bundle Python applications into one .exe and have it run even though the user does not have Python? I looked at the best games made in Python, they are not very professional. All the 2D games are choppy, and 3D games aren't very high quality. [/quote] Then you did not look at the best games. And yes, you can. [/quote] The best 2D games, I'm not a big fan of 3D Games. If I were to build a 2D game, I should be using PyGame right?
  7. First off, you can bundle a Python game into a single executable. Second, with C#/XNA, you still have dependencies. That said, you are putting the horse way before the cart, you need to learn programming first. The guy behind Terraria probably spent years learning to program before creating that game, which I imagine took a number more years to create. [/quote] Wait so you can bundle Python applications into one .exe and have it run even though the user does not have Python? I looked at the best games made in Python, they are not very professional. All the 2D games are choppy, and 3D games aren't very high quality.
  8. I am planning to make a game similar to terraria. I haven't seen a game made in Python that comes close to the quality of Terraria. Also, windows users will have to install Python in order to play my game, which doesn't seem very effecient. With C# and XNA you don't need to do any of that. Im just saying. I honestly think I should take C++, I might be able to handle it if I try hard enough. I know this is making a lot of you mad, but I know I'm setting myself up for failure by choosing the wrong language. I want to learn one, very good, language.
  9. I think I've been relying on the opinions of others as my own. One person says something good about the language, the other person says something bad. I take those opinions as my own, which I shouldn't. But now you have all reassured me that Python is the language to go with, I am greatful.Thank you all for your advice!
  10. If I were to create a 2d small rpg, would python do the job? Is there any visual engine I can use (for c# or python)?
  11. Oh my good god, I just spent a lot of time on C# but it seems like the wrong choice! I've seen a tutorial on how to make a 2d game in C# it looks way over my head. Python would be easier, but I just can't choose! Java is support by a lot but it seems just as difficult as C#. C++ is just obviously way over my capability. I feel like quitting, this is so hard to choose.
  12. Woah, thank you for the time you put into your posts, I'm just extremely worried if I cannot handle the curret language I am learning (C#) so I am thinking of moving into Python instead. But I will take your well thought out advice, and stick with C# until I get good with it!
  13. I just realized I have it from the Microsoft Office 2007 Suite!
  14. I've never thought of that, but wouldn't you have to locate the file with the comments on that specific function? It would be very unorganized, that is my only worry.
  15. Hello GameDev Community, While I was learning the basics of multiple programming languages, I did not take notes. While I moved on into the more advanced tutorials, I lost my knowledge on the basics, it is frustrating. I have come up with the conclusion that I will takes notes. This is where I need the advice of you experienced coders. I have downloaded EverNote to take notes on my computer. It is still kind of hard to remember although I now have a reference. So my question is this. Is it better to take notes on your computer or write it down in a notebook? It takes longer writing notes in a book, especially the code examples but it a lot easier to remember than when you type the notes. If you have methods of taking notes that are different, feel free to share them. Thank you for your time, -Cham
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