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Nitros8891

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  • Content Count

    9
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About Nitros8891

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    Newbie
  1. Nitros8891

    Mappy import problem

    Yeah that is the map editor, thanks for your comment, I did solve the problem, linking my images into a single image, but that is another way to get back to action of encode, again.... Maybe you could tell me, which is the best editor you've used....
  2. Nitros8891

    Mappy import problem

    Hi, I've download the mappy editor, but when I'm importing, a second .bmp image type, the first image is replaced it by the second one, why is happening this?
  3. E: /var/cache/apt/archives/libsdl1.2-dev_1.2.11-7ubuntu1_i386.deb: trying to overwrite `/usr/share/man/man3/SDL_AddTimer.3.gz', which is also in package sdl-devel
  4. Hi guys, I'm a new SDL programmer, I started I started programming in Windows 7, and everything is going well there. I want to set sdl on ubuntu and I Can't!!, I've read, a lot tutorials of how to do this, but nothing happened... errors of compiling... Could you tell me a manual way to turn on this library on code::block IDE? it is easy on W7 but in ubuntu is a nightmare PD: My English it is a lot basic, plx.. use a clear comment...GoodBye
  5. Nitros8891

    Easy Physics Library for Java?

    Man I don't want to bother you, but seriously is really hard if we have not a tutorial, and there is a diference between Bullet and JBullet, and that difference is the names of the classes.... Thanks
  6. Nitros8891

    Easy Physics Library for Java?

    Hi again, I've been looking for information of two physical libraries (JBox2D and JBullet) and the truth is that, I find no information about them, there is no documentation or any decent tutorial that can be followed, anyone know any other? Thanks
  7. Nitros8891

    Easy Physics Library for Java?

    thanks, but I've Seen it and I didn't like it
  8. Nitros8891

    Easy Physics Library for Java?

    ok I can use both of them, tha's great, but my intentions are to go for the easy way, if I go for LWJGL.. will I use the phisics code, as well as JBullet? I only need gravity and collisions code, pre-created, and I just gonna use it... By the way, JmonkeyEngine 3 have gravity and collisions tutorial, what do you think about it?
  9. Hi guys, I'm here because I need your review about Physx for java, I have to do a gravity emulator, The idea is that a circle is assigned a weight, and the gravity is there to lure down, ok I see a engine named JBullet buttttt this is only, you know, for physic, the other library is LWJGL and is for programming game, which is the best and easy to use of both [color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]options??? Can you tell me....?[/background][/font] [color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]PD:... Excuse me for my Noob english but, I don't speak english... sorry[/background][/font]
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