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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About miradosamurai

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  1. hey guys im working on a Rogue-Like and i am thinking about doing videos on it for YouTube but i want to be able to record it a 720p and to do that i need to know how to change the resolution; also i would like to know how to make the program window look like a normal window.
  2. okay i was coding some last night i compiled and made sure the program was running correctly it was then today i change some code something is wrong its not working then i go back to what i had last night nothing changed AT ALL and the same thing was happening, so then i go back to something i had working a couple days ago....same thing it says error CS1518 for the code          static void Main(string[] args) { Console.Title = "Project Criminal"; Console.SetWindowSize(120, 48); Initialize(); do { player.Update(); } while(isGameAlive); }   why is it doing this all of a sudden?   EDIT:went back to something several days ago and it still compiles correctly no error or anything and its the same code the only difference is whats in the "" in console.title   EDIT 2: fixed it apparently when i went back i didnt catch everything and long story short there was 1 too many closing brackets.
  3. hey guys i am working on a Rogue-Like right now and i am at a part where i am adding AI right now i am having trouble talking to the, well getting them to talk to me.The NPC i am trying to get the AI for is the owner of a small computer shop (the game is set in the 1993 ) i want to be able to interact with him (i already got interacting with things like doors working) and him to say "Hello and welcome to the Computer Helper shop, my name is John, is there anything you need help with?" and then you can press Y(es) or N(o) to be able to buy a computer i know how i can get the yes and no and getting the actual computer to show up in your house, or i will be able to figure it out fast if i don't; my problem is actually getting him to talk.
  4. i am making a roguelike game and right now i want to change the font size so i can see it better 
  5. thsnk you all
  6. i have loosely followed this tutorial (http://www.youtube.com/playlist?list=PLB062D4D37FECD5A6) to the second episode most of the stuff in my code is the same as his though same movement and anti-flickering etc not much difference same ype of map style as his but mine is bigger and a small room in the middle different character symbol more health different name and no mana.
  7. sorry i wasn't meaning to be rude, also i miss read Paradigm Shifters reply and i though he meant turn based; also like i said i am doing this as a learning experience so i am a noob or whatever you want to call me , i do not understand c# 100% and i do not know how to do most of the things on this website. 
  8. like i said i am doing this to learn and i don't know how to do that and no its not going to be 1 square at a time.
  9. hey guys i am working on a rogue like game and i have quickly hit a problem ,which is i don't know how to make a wall in the game that the player can't walk through i have got boundaries set up but that's it and if you didn't notice the tag im coding in C#.by the way if your thinking i should know this code like the back of my hand im mainly working on this as a learning thing so please don't be rude.   actually its not going to be turn based the enemies/npcs are going to move whether you do or not. and like i said i am doing this to learn so i don't know how to do that paradigm.
  10. hey guys i want to get started in game making ive learned a good bit of C# and would like to start working on a game. what do i do?
  11. hey i want to make a game with unity 3d but i dont know which code would be best used for things java or c++.i know a little java so im kinda leaning towards that.