Dave Doni

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About Dave Doni

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  1. Reasons that make [u]Zend[/u] attractive to build [u]browser based mmo[/u] games are as follow: 1) Frameworks push developers like me to follow the MVC standard and not get into lazy habits. 2) Also Zend has corporate backing. That is why I am more attracted to Zend than [Cakephp, Symphony, Codeignitor, Yii etc]. Aside from our discussion: I was also looking at the [u]Command and Conquer[/u] built by EA [url="http://alliances.commandandconquer.com/"]http://alliances.commandandconquer.com/[/url] and I also noticed that they don't follow [b]microsoft MVC[/b]. I think game developers are not attracted to MVC. I would like to know what is the most common pattern that has high performance and used in [b]mmorpg[/b] type of games? Currently, I am doing my research, before I start programming the game. And I will keep you up-to-date if I find something interesting...
  2. I am planning to write a browser based strategy game similar to Travian but a totally different idea. I am familiar with php and object-oriented programming in php. I am going to use php/mysql/javascript. Recently, I have heard people use frameworks such as Zend framework to build dynamic websites. I looked at Zend Frameworks documentation and it was pretty good. They follow model-view-controller style. I was wondering if you guys recommend, using framework to build these type of browser based games? Assumptions: { Assume that I know how to handle server side (Load balancer/application/database) across multiple servers) Assume that I have the ability spend money on server side and handle any kind of traffic. }