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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Manill66

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  1. [quote name='phil67rpg' timestamp='1351286798' post='4994265'] how do I start to use windows message to interact with my mouse [/quote] http://bit.ly/TL3Zd3
  2. Use SFML! It's great and you can use it for commercial use if you want to! It also includes sounds and I forget if it includes anything else. It is also free. I also found a pong tutorial with SFML! Website: http://www.sfml-dev.org/ Licensing: http://www.sfml-dev.org/license.php Pong Tutorial: http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx
  3. Ogre 3d is great. It is under the [url="http://www.ogre3d.org/licensing"]MIT License[/url] and has many tutorials you just have to search through the wiki and stuff. [url="http://www.ogre3d.org/"]http://www.ogre3d.org/[/url] [url="http://www.ogre3d.org/tikiwiki/tiki-index.php"]http://www.ogre3d.or.../tiki-index.php[/url] [url="http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Tutorials"]http://www.ogre3d.or...?page=Tutorials[/url] And for input and sound I like SFML and you can use this for commercial or non commercial games whether they are open source or not. [url="http://www.sfml-dev.org/"]http://www.sfml-dev.org/[/url] [url="http://www.sfml-dev.org/license.php"]http://www.sfml-dev.org/license.php[/url] Also here is a tutorial I have used and it is great for starting out in SFML. It shows you how you can set up SFML and any other library in Visual Studios C++. It also shows you how to make a pong game with SFML. http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx
  4. [quote name='Servant of the Lord' timestamp='1349659283' post='4987820'] "[i]Since Q1 2007, binary version of PhysX SDK is free for commercial and non-commercial use.[/i]" - [url="http://physxinfo.com/wiki/Category:PhysX_SDK"]source[/url] Better read the license though, just in case (and I can't seem to find the actual license anywhere, so you probably need to download it to find out for sure). You could also try [url="http://en.wikipedia.org/wiki/Bullet_(software)"]Bullet[/url], which [i]is[/i] open source. (zlib) OpenAL = Open source sound, if you use an earlier version. Later versions are proprietary, according to wikipedia. [img]http://public.gamedev.net//public/style_emoticons/default/huh.png[/img] ([i][size=2]Then why's it called "Open"?![/size][/i]) Networking = Berkley sockets, but that's rather low level. [url="http://enet.bespin.org/"]ENET[/url] maybe? [url="http://www.jenkinssoftware.com/"]RakNet[/url] is higher level but is a commercial product. [/quote] Thanks!
  5. Hello I have a couple questions about some c++ libraries. 1. Are you allowed to use physx in a commercial game? 2. What are some open source libraries for networking and sound? I can't find that many that are open source. Thanks!
  6. Torque 3d has good networking and you can add ai bots. But I prefer UDK, it is really really easy to add ai and you can make ctf, tdm, or ffa game in a few minutes. If you have any other questions about udk, please ask.
  7. Keep them coming
  8. Thanks for all of the responses...
  9. Unity

    So I tried both udk and unity and they both seem great. I was wondering what do you guys prefer. Which would you recommend? I prefer UDK because it has built in mobile, already has many games released on steam/pc like dungeon defenders, sanctum. It only cost 99$ but royalties doesn't really matter to me. So why do you like each engine? Maybe list the pros and cons? Thanks!
  10. I remember watching a show on facebook and if I remember correctly they use macs. Now for web I can understand why you would use a mac but what about for gaming. What do companies like Infinity Ward, Treyarch, EA, Dice, Ubisoft, etc. use? And what do you use?
  11. I personally think if you are new to programming, start with python. Very simple and you can get some basics... Java is also really good to start with. Save C++ for later. It's better to get basics down first.
  12. I own a copy of torque 3d and it's really nice. They even have a zombie pack which you can buy (requires torque 3d) which is around 60$. I think that will give a a big head start if you use that pack.
  13. [size=4]Hello. I am going to start java game development. I want to make a survival rpg game. I was going to use python but decided to use java. So anyone have any good tutorials and tools to use? Thanks in advanced![/size]
  14. I am actually going to use java. My goal is to learn C++ one day so I am going to java since it is more like it than python. But I still want to learn python.
  15. If anyone has any more comments, tips, tools, etc please tell me! Thanks for all the help!