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About dustin321

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  1. dustin321

    Robot Overload

    The game is completely free, so it doesn't hurt to at least download it! I would really like to have some feedback for this game. 
  2. dustin321

    Robot Overload

    Hello everyone. Please check out my game Robot Overload on Google Play and let me know what you think! My goal was to create a twin stick shooter game where the game itself is the primary focus (some games have way too many ads!)   Download here: https://play.google.com/store/apps/details?id=com.cybergon.robotoverload&hl=en   Trailer:      [sharedmedia=gallery:images:5625] [sharedmedia=gallery:images:5623] [sharedmedia=gallery:images:5624]
  3. dustin321

    Robot Overload screenshots

    Check out the game on Google Play: https://play.google.com/store/apps/details?id=com.cybergon.robotoverload&hl=en
  4. dustin321

    Questions about hiring an artist

    Alright, thanks. Sorry for the late response. 
  5. Sorry if this is the wrong forum, but I didn't see a more appropriate one. I have been working on an Android game for a while and now need to hire an artist to create several assets for my game. I'm not trying to hire anyone with this post, but I do have a couple of questions.   1. What is the typical process of finding and hiring an artist? I posted a detailed description of what I needed on a site and said it would be paid and never even got one response. I was planning to pay through Paypal.    2. Is there some sort of contract that I should set up? I had planned to just make a one time payment for the assets. I do not want there to be any confusion where the artist thinks that they "own" part of the game and should get commission. They can own the assets, but not the game. Would just telling them the details be enough?    3. Finally, what should I expect to pay? I have no idea of what the price should be for these assets. I need one background image, a character image in four directions, and several accessories in each of these directions. I understand that there is not any set price for art, but is there any range which I should expect the price to fall into?   Thanks in advance for anyone who can help. This is my first time hiring an artist for a project. 
  6. dustin321

    Bad to release game with incomplete levels?

    Yeah, I was worried about mobile package update causing issues. I'm excited about putting my game out on the market, but i guess I'l have to go a bit longer to finish all the levels. 
  7. Suppose I was working on a mobile game with 10 missions, where each mission consisted of several levels. Would it be bad to release the game with only five of the missions completed, then add in the rest later through updates? The missions that are released would be completely polished, of course. I think it could be good because it would keep players coming back to play the new missions as they are released. Also, this game will be free, so they won't be paying for something that is incomplete. 
  8. dustin321

    Need feedback for my Android game

    Thanks for the feedback! The camera is something that I will probably experiment with. Also, I forgot to mention that the characters in the end production will not be stickmen. I have something much better in mind. 
  9. Hello. I've been working on a fairly large Android game for a little while now, and I've finally come to the point where I can show an early gameplay video. I also created the game engine that the game is running on. I would say that it works pretty smoothly. Anyways, there are still MANY things to be done before this game is complete, so what is shown in the video is not meant to reflect the final product in any way. The final game will feature much more content than what is shown. I just wanted to know what you all thought of it so far. Also, I'm a programmer, so the art was the best I could do (with the exception of the crates). I think it has a cool style, though. Also note that it was recorded from my tv screen. I do not own any of the sounds or music and all proper credits will be given in the final game. Thanks!   Any comments, good or bad, would be appreciated.  
  10. dustin321

    How to record Android gameplay?

    Thanks for the replies. I hadn't thought of those; I will try them out and see what works best. Bluestacks looks promising.
  11. Hello, I would like to record some gameplay from my current Android game. I have read several forum discussions on the topic, but none of the solutions have worked for me so far. I would like to record in good quality with a good frame rate (around 30 fps). The end goal is to eventually have a means of creating a video to demo my app in the Google Play store, so I want it to be good quality. What would be the best way to do this and achieve the quality that many of the top apps' videos have? Also, I apologize for this not being directly related to game development, but I couldn't think of a better place to ask.
  12. dustin321

    Are people getting tired of voxel games?

    My game will definitely be different, and the "voxel style" part really isn't completely necessary. My game has greatly evolved from my original plan and I think I could move into a top down style game now, rather than destructible 3d world. I think this would also take care of the problem of players believing that it is a "minecraft clone" just because it has cubes in it.
  13. dustin321

    Are people getting tired of voxel games?

    By voxel games, I mean the cube-based games you see all over the place now. I'm not saying that building such a game is not worth it anymore, I was just wondering if players are getting tired of them
  14. There are so many voxel games now (Minecraft, FortressCraft, CastleMiner, etc.), and I am wondering if people are starting to get tired of them. I was working on one myself, but I think by the time I finished it people would be tired of these sorts of games.
  15. dustin321

    Multithreading in voxel games

    Ultimately, for us it seems to be a very very big bonus... but dont take my word for it, go try it and see what happens. Right now, no negative downsides that we can see. [/quote] Well, as long as it won't cause any major issues, I'll try it out. It seems that using multithreading could be very useful
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