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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

xhh

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  1. Hi everyone, I've been working on this software for a little more than a year and I figured I should post it and hopefully get some feedback. It's called BlankE IDE. LINK--> Blankeide.co.nr You can use it to make 2D games and export them to any platform that supports HTML5 (Desktop, Android, iPhone, etc). Selecting an option from the build menu will make an EXE for windows or a ZIP that's ready to upload to CocoonJS. It uses PhaserJS. You can edit the code using your favorite code editor (Sublime Text, Notepad++, notepad...) When testing your game, it runs a local server that updates whenever you click "Run game" In "IDE Settings" you can change the color of the background, grid, and text (make it look nice lol)   I'm currently working on the tutorials section which, as I am writing this, contains 2 tutorials. I'm hoping this software will be of use to you if you're new to game development, want to get into game development, or if you have experience and just want a very laid back and easy to use IDE. Here's a sample screenshot:
  2. I have a fairly old computer (uh oh) and I have always been able to run Unity games without any problems. They run perfectly without lag and look great. But when I download the Unity Editor (4.1.2) and I run it, it says I can't run it.
  3. Wasn't exactly sure where  to post this...   Ok so I just finished my second game. It's called boredom. There is a longer description of it HERE Here is the youtube video I made of it: [youtube]http://www.youtube.com/watch?v=Ep5DBJ6iR50&feature=player_embedded[/youtube] If you want to try it out click this LINK There is also a Let's Play of the game here: https://www.youtube.com/watch?v=ipZRo6LO-1A Kind of a funny story that goes along with this. I initially planned on entering this in the Microsoft Imagination Cup, but at the last second, I realized that I was using a banned engine (They didn't allow it in their rules). Oh well, I said, live and learn. Does anyone know any other competitions this can fit in? Please??
  4. @GameDevMag? Several different results came up, but none of them were just "gamedev".
  5. Ok thanks! :D   So I need to set up a twitter account to post my own screenshot? 
  6. For some reason when I click "Submit and image" on the Image of the Day page, it says I don't have permission to do that. I've done it before though...    :(
  7. Hi, I'm creating a 2D platformer game using Pygame. I [sort of] know how to move the world around the player as if the screen was following him. [b]What I need to do now is rotate the entire world around him[/b]. I've done this in Game Maker using view_angle, but I'm not exactly sure how to do this using Pygame. I have one idea for solving this: I was thinking of rotating the image of all the game objects and moving their position using circular motion where the radius of the circle is the distance from the player. If this sounds good, then how would I go about doing [b]circular motion[/b]? Thanks in advance for any helpful replies.
  8. Hi, I'm creating a 2D platformer game using Pygame. I [sort of] know how to move the world around the player as if the screen was following him. [b]What I need to do now is rotate the entire world around him[/b]. I've done this in Game Maker using view_angle, but I'm not exactly sure how to do this using Pygame. I have one idea for solving this: I was thinking of rotating the image of all the game objects and moving their position using circular motion where the radius of the circle is the distance from the player. If this sounds good, then how would I go about doing [b]circular motion[/b]? Thanks in advance for any helpful replies.
  9. Thanks for all the helpful responses. I'm definitely going to try to master Python and Pygame/Pyglet. ^-^ Umm, where on this forum can people share games they are working on?
  10. [quote name='Inuyashakagome16' timestamp='1348223880' post='4982310'] I would say that you should continue with python till it's second nature. Make a bunch of games! Clones of Tetris, Mario, etc etc till you feel comfortable and you understand the process you go through to setup the game. Then I would move over (slowly) to C++ or C#. I just moved from pygame to XNA/C# actually for a different experience. [/quote] XNA/C#? I've heard bad things about it. I've also heard it's slowly dying. [img]http://public.gamedev.net//public/style_emoticons/default/mellow.png[/img] I also like distributing games as single-file executables or at least very few files. With XNA you have to distribute the XNA Framework.
  11. Ok, Hi! I have been using Game Maker for a few years now, and I have made a bunch of 2D games. I've never used the Drag 'N Drop part just the GML. But I really wanted to stop using it and I want to switch to making games with a programming language like c++ or python. So I made a game in Python using Pygame. Worked out great except for making the "camera" follow the player. It was pretty frustrating, but I enjoyed working out the problems so much! I have been surfing the net looking for all kinds of methods of game programming and engines. I have seen on many websites that most games are made with C++. I have always been scared to move to c++, but I fear that eventually I will have to use it. [b]My question is, is it fine if I continue using Pygame, or should I switch to working with c++. If I should switch to c++ what library or engine would I use?[/b] -Thanks in advance
  12. Even though we are learning Java, I started using python for my school project and I haven't had a thought of regret yet.
  13. In my game, when a platforms variable named index is greater than 100, the platform disappears. How can i destroy an object from the game so there are no collisions with it. EDIT: NEVERMIND I figured it out. Lock this thread.
  14. This worked! Thank you!!
  15. I can successfully take an image from a sprite sheet and blit it to the screen. But when I try to animate it, it still shows the first image. Any help with this is much appreciated. [attachment=9351:plat_normal.png] [CODE] class Plat_normal(): x = 0 y = 0 imgIndex = 0 sheet = pygame.image.load("plat_normal.png").convert_alpha() rect = pygame.Rect((imgIndex,0),(32,32)) img = pygame.Surface(rect.size).convert() img.blit(sheet,(0,0),rect) def draw(self,scrn): scrn.screen.blit(self.img, (self.x - camera.x, self.y - camera.y)) def animate(self): self.imgIndex += 32 self.rect = pygame.Rect((self.imgIndex,0),(32,32)) self.img = pygame.Surface(self.rect.size).convert() self.img.blit(self.sheet,(0,0),self.rect) [/CODE]