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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About StratusPROgramming

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  1. Thanks for the input guys, I will defiantly take it into consideration.
  2. I've had some success with Slick2D in the past (assuming you game is 2D). There is a tutorial series on youtube for it [url="http://www.youtube.com/user/thenewboston/videos?query=slick"]http://www.youtube.com/user/thenewboston/videos?query=slick[/url]. I haven't watched it myself but have watched some of the other videos by the same guy and he's pretty good. If you're making a rpg you'll probably want to include a scripting engine. LUA or python are probably the best.
  3. In years past I've tried to make games a few times. Each time I've had limited success. However I've been programming for a good three years and now that I've learned to program, I've decided it's time for me to make a serious attempt at making a game. As far as the game I'm planning to make. As a kid, one of my favorite games what BoxHead 2 Player. It was a top-down isometric flashgame in which a player (or two) would run around shooting zombies with various guns and explosives. Me and me friends spent hours playing this. [url="http://www.crazymonkeygames.com/Boxhead-2Play-Rooms.html#game"]Here[/url] is a link to the flash game if your would like to see it. The game is not two complex, I definitely don't want to have to deal with 3D or OpenGL so I think that for a 2D sprite based game like this Slick2D or SFML would work just fine. And although java is not the best for games, it would be able to handle something as light as this quite easily. I do most of my work in Java, yet while I do not have the same mastery of C/C++, I am not unfamiliar with it. My hope is to become a game developer and I know that most commercial game are written in C/C++. My question is should I use Java/Slick2D which I am more familiar but will not prepare me as well for the future or should I use C/C++/SFML(or SDL?) which I do not know too well, but will need more in the coming years. If anyone has any insight, I would greatly appreciate it. Thanks!