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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

iLoveGameProgramming

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  1. RT @sPaNkGrRrL: The @steam_games page for @WorldsAdrift is now live! Woohoo! The game will arrive in 2016. GET READY! http://t.co/Wdk39BRRt3
  2. Unity

      Thank you, this makes much more sense now. I swear I had it in one place at one point, but I was getting other errors and thought it was because of that. Just changed it to one file and it's all working now. It's my first time using templates by the way, trying to learn more C++.  Thank you.
  3. Hello, First of all thank you for taking time to help. I recently started playing around with templates and singletons. I'm trying to make something like Unity's Debug.Log but in C++. Starting with simple things like cout. Unfortunately I got stuck and with all the googling I can't seem to find how to solve this issue without not making class singleton. Maybe there is better way of doing this?   //Console.h #pragma once #include <iostream> class Console { private: Console() {} ~Console() {} public: static Console& instance() { static Console INSTANCE; return INSTANCE; } template <class T> void Print(T arg); }; //Console.cpp #include "Console.h" template <class T> void Console::Print(T arg) { std::cout << arg.c_str() << std::endl; } //main.cpp #include "Console.h" int main(int argc, char *argv[]) { Console::instance().Print(5); return 0; } The error is: Error 1 error LNK2019: unresolved external symbol "public: void __thiscall Console::Print<int>(int)" (??$Print@H@Console@@QAEXH@Z) referenced in function _main E:\WORK\InLine2D\InLine2D\InLine2D\main.obj InLine2D Error 2 error LNK1120: 1 unresolved externals E:\WORK\InLine2D\InLine2D\Debug\InLine2D.exe 1 1 InLine2D  
  4. SledgeRift 1.14 Trailer - Oculus Rift Demo Game I've made: http://t.co/pmvkxGmVVw via @youtube
  5. RT @KingstonSEC: Congratulations to all the newly recruited SEC Student Specialists. You can see them around on open days! http://t.co/xphf…
  6. RT @IndieSpotted: Sneak past enemies and solve puzzles in the survival horror Aversion http://t.co/aqh13Cuzb5
  7. Officially a masters student from now on :)
  8. Finally gave in and started watching breaking bad, it's epic so far.
  9. I like the idea of this game, pretty original. Against the Wall - Alpha Trailer: http://t.co/wS8u4WUkbE via @youtube
  10. Tonight going to be adding GLSL to the Inline2D :D Shaders for the win!
  11. Half Life 3 Release Date CONFIRMED! Wait a minute... #Valve http://t.co/TTaKOBrXCd
  12. I never used Game Maker, but I think flash would be good starting point. You can do some action script and get used to coding.   On other hand if you seriously want to get into game industry and professional game development. Learning C++ would be best you can do. I went straight to C++ and I turned out fine... I think. Problem with C++ you will be playing with console without seeing any cool results for few weeks before you know more about it. So it could be hard to stay motivated.  If you are going for C++ approach, definitely invest into a some beginners C++ book! It's definitely more hardcore approach.   Awesome vid explaining how to get into game development. http://www.youtube.com/watch?v=zAgpsks29W4
  13. If you don't mind challenging yourself I would go for C#, it will payoff in the end. Otherwise I would go with JavaScript, it is a little bit easier but less powerful.   Also most companies who make games in Unity do use C#. So if you would be job searching in future you would be required to know it anyways.
  14. After calculating my results with degree calculator I got 77.49, a quite high first!
  15. Two more days till we get our results! :)