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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Shiro winds

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  1. Unity is better to start of with
  2. Thank you I have a lot to think about but I now know were to start [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]
  3. you know I nether thought of it that way so I guess if I get a job making a game like that I have at lest done something good.
  4. thanks for your help guys
  5. [quote name='kseh' timestamp='1340215808' post='4951063'] I might guess that people list their ages because they feel it gives an indication of the resources they have available to them. I might guess that someone who is 17 is still in school, can't afford to buy a high end computer or compiler, may be thinking about their career path and what colleges or university to attend, and has many years ahead to perfect his trade. Where as a person that says he's 36 probably already has a job, might be able to afford more equipment, might not be planning to go back to school to learn programming suggesting he might be more interested in books or online material than a younger person. All sorts of stereotypes you can draw by a person's age and it's easy to communicate them by simply saying, "I'm 17." [/quote] That is very true. But I, like many other young ones coming it to the world of game development seek help and guidance so we don't end up in a dead end job making the next My little pony game.
  6. I don't know most of the people for some reason do
  7. Thanks for the Help and suggestions
  8. I'm 17 and getting in to the world of game design and programming i do not know where to start and I need help? I have experience in unity so far but that is all. so my questions are What programming languages should I learn? Which Game engines should I start off with?
  9. Hi I'm working on a game with a friend. My job is to bring the drawing and design come to life but i have one problem. I wish to know which game engine will allow me to make a game like a 3d plat former Like the one in the photo below.Can something like cry engine3 or unity work? If any one can Help please reply Thank you[img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [img]http://www.videogamesblogger.com/wp-content/uploads/2009/08/shadow-complex-gameplay-screenshot-xbox-360.jpg[/img]
  10. Thanks dude just what I need to start of my learning of java
  11. Hi i am new to this world and do not no were to begin [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img] About my self: I have completed year 11 and gave up on year 12 at TAFE. i do have some experience using unity3D to make landscapes but I have not a clue how to use Java or any programs like that. I'm slowly learning by my self and will be getting proper training in a digital media course cert 3 at TAFE. I play piano and have a good ear with music. i'm very creative and love to write storys. So my questions are: How should i start my training? How can you improve you profile so people will start noticing you in the gaming community? Are there any other things I should know ?