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About MartinH.

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  1. MartinH.

    Modelling Tool

    The documentation is... less than optimal. The website/wiki can be confusing. Feature sets are not exactly stable (new features require code changes that sometimes break old scripts or features that existed in past versions are lost). Overall stability varies between versions. The 3d industry was using commercial programs ever since because they existed long before blender was usable (I remember a time where it didn't have an undo function yet). When and why should they suddenly decide "hey, let's all throw our years of experience with commercial software xyz into the bins and start learning this badly documented free open source tool."? Not very likely I'd say... This might change over time with people getting started in the 3D industry as freelancers or small startups that start out with blender knowledge instead of commercial app knowledge. To people just wanting to learn 3D stuff for themselves Blender is very attractive since it's free and has a growing feature set.
  2. MartinH.

    Modelling Tool

    Blender has its pitfalls imho but considering that it's free it is an awesome piece of software and I use it myself. I find it very hard to go away from it though and learn something more established. If you plan to ever do this professionally (as in job not hobby - not implying blender could not get you professional quality results) I'd go for something commercial. Also not very widespread as far as I know is Modo, but I heard good things about it and afaik ID Software used if for Rage.
  3. Exactly, and I'd consider it far less frustrating to miss a click in a game than to accidentally move one of your file folders into another folder without you noticing it (those things can happen).
  4. Yes I sometimes play hack and slay games with the tablet (have not yet played Diablo 3 yet and don't intend to). Mine is A4 sized but A5 would work too for me. I also tried to play Quake 3 and Call of Duty with the tablet, but for that you have to switch the pen to mouse mode and it's not really an advantage over the mouse. I'd say using the pen I'm a little bit better with the railgun in Quake 3 but a fair bit worse in everything else. For Diablo and the like I find the pen to be a bit less strainfull on my arm. And yes, the mouse that came with the tablet is total crap and I never used it.
  5. To improve hand-eye-coordination with the tablet you can play some Diablo or Path of Exile (not joking it does help without being frustrating). Photoshop can be figured out well with trial and error, practice and RFTM. The Adobe help files are usually surprisingly helpful. Judging by the picture you still can use some more non media specific painting basics. I recommended some books here: http://www.gamedev.net/topic/400142-good-reading-for-game-artists/ Personally I'd stay away from all books that have "digital painting" or similar in the title because all that I know are crap. Putting the focus on the DIGITAL in the title imho is usually a sign of failing to make the correct destinction between painting problems and problems with the digital workflow. Just my two cents... p.s.: a few thousand hours of practice also will get you a long way, so... happy painting!
  6. MartinH.

    Good Reading for Game Artists

    blogs you might find interesting: http://gurneyjourney.blogspot.de/ http://muddycolors.blogspot.de/ books I highly recommend both for beginners and advanced: Gregg Kreutz - Problem Solving for Oil Painters: Recognizing What's Gone Wrong and How to Make It Right James Gurney - Color and Light: A Guide for the Realist Painter Ian Roberts - Mastering Composition: Techniques and Principles to Dramatically Improve Your Painting book I recommend for complete beginners (neither "talent" nor knowledge required, if you can write your name with a pencil you have all you need to work with this): Betty Edwards - Drawing on the Right Side of the Brain (there are at least 4 editions of the book, but I don't know which one is best, nor do I think it makes a big difference.)
  7. MartinH.

    Recommended DAW?

    There definitely is a point to the "what works for you" posts. I make music primarily for myself and don't share DAW projects with other professionals. If I did that reaper maybe would not be as suited for the task as maybe cubase or the other more common DAWs. I tried using cubase a looong time ago and didn't like it, I used fruity loops for a while and didn't like that one much either. I bought cakewalk music creator 5 about 3 years ago and I liked some aspects of it a lot, but I didn't realize that I had bought a very crippled tool that did not support more than 8 VST instruments at a time. I can not described how ripped of I felt after I found that out because nowhere in any description anywhere was that mentioned and the maybe common knowledge that music creator is a crippled Sonar or something like that wasn't clear to me. Also it was buggy as hell and crashed more often than most software I ever used. Reaper was like the light at the end of darkness to me because I finally had a programm that did the things I liked in music creators midi clip handling opposed to how fruity loops did it when I used it, it's more stable than any other audio software I've used (admittatedly I did not try that many different DAWs), it had a lot of customizability (it has so many options that it even provides a search function solely for the preferences dialog! an act of genius in my opinion, never saw anything like that) and most importantly I did not feel ripped of by them! The licenses they offer are priced very reasonable, they give you free updates for a really long time, they even allow you to install the program portably. So there is zero DRM bullshit and I can reformat my windows as often as I like without having to worry about any config files, shared files etc. that reaper might have saved to the system drive because it just does not do that if you tell it not to. Reaper is probably the only piece of software that I know that I only have positve feelings for. They update it so often and it has happend several times that features that I thought would be nice were implemented shortly after. It's like they are reading my mind. And from what I can tell they really listen to what the users say on their forums. Did I mention that they don't spend money on marketing? I quote from their site: We don't spend money and effort on marketing, complicated piracy protection, or other things that do not directly improve REAPER and the user experience. We think the good will generated by playing fair and being responsive to users is more valuable to our business than short-term profits.[/quote] This kind of attitude is very rare and I like it a lot, that's one reason why I like to recommend reaper. The other reason is that I would have loved to know this DAW sooner because it would have saved me the struggle with DAWs that were not my cup of tea and since reaper does not have any marketing it is kind of hard to even know of its existence. p.s.: If you think my pro reaper posts are sketchy because I just registered here and these are my first two post, just ignore me for now and check back in a few months. I plan on getting more active here. Just saying because I fucking hate that guerillia marketing myself...
  8. MartinH.

    Recommended DAW?

    I also highly recommend reaper, never looked back and not going to switch ever again. Also most friendly, fast and helpful support I have EVER seen.
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