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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Billyjoeljr

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  1. Hi there, i'm a total newb with programming and I'm following along in this book. At the end of chapter one it has me write this program and I keep getting an error saying "Adventurers is being used without being initialized. Can someone please help or explain? Thanks //Lost Fortune //A Personalizwd adventure #include<iostream> #include<string> using std::cout; using std::cin; using std::endl; using std::string; int main() { const int GOLD_PIECES = 900; int adventurers, killed, survivors; string leader; //get the information cout << "Welcome to Lost Fortune\n\n"; cout << "Please enter the follow for your personalized adventure\n"; cout<<"Enter a number: "; cin >> killed; survivors = adventurers - killed; cout<< "Enter you last name: "; cin>>leader; //tell the story cout<<"\n A Brave group of"<<adventurers<<"set out on a quest"; cout<<"- in search of the lost treasure of the Ancient Dwarves."; cout<<"The group was led by that legendary rogue,"<<leader<<".\n"; cout<<"\nAlong the way, a band of marauding ogres ambushed the party."; cout<<"All fought bracely under the command of"<<leader; cout<<", and the ogres were defeated but at a cost."; cout<<"Of the adventurers, "<<killed<<"were vanquished,"; cout<<"leaving just"<<survivors<<"in the group.\n"; cout<<"\nThe party was about to give up all hope."; cout<<"But while laying the deceased to rest."; cout<<"they stumbled upon the buried fortune"; cout<<"So the adventurers split"<<GOLD_PIECES<<"gold pieces."; cout<<leader<<"held on to the extra"<<(GOLD_PIECES % survivors); cout<<"pieces to keep things fair of course.\n"; return 0; }
  2. Just wanted to say i'm new here and get to know me! haha I didn't really see an introduction forum anywhere so I figured this would suffice for an announcement