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iXenocider

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About iXenocider

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  1. iXenocider

    [Help] GLFW Setup Tutorial Needed

    The issue I am having is, it wont compile. but I really don't know what I am doing right/wrong. I need tutorial showing me everything I need to do to set it up correctly, so I can compile it and release it.
  2. Over the past few days, I have been torturing myself, trying to figure out how to set up a basic GLFW project, I attempted in both Netbeans and in Code::Blocks. I also tried looking up a tutorial for setting up a project, and have yet to find one. I don't really mind which IDE the tutorial uses, I am open for change, I just need a tutorial on the basics of setting it up. Thank you, if you can help. tl;dr I need a tutorial on setting up a GLFW project, IDE does not matter.
  3. iXenocider

    IDE most comparable to VS

    I have been using IntelliJ, it is a great IDE created by JetBrains. If you have ever used "ReSharper" for VS, this was created by the same people, oh, and it's free! http://www.jetbrains.com/idea/
  4. That would not help with anything, the total file size would be exactly the same. I can try that thanks, but it takes time to compress and decompress. I don't want them to be waiting for 3 minutes just to save or load their game. It only generates the maps that they walk into. I can try and think of a way to save only necessary data.
  5. Hello fellow GameDevs, I have been having a pretty big problem recently. I am trying to find the best way to save data for my map files. Overview Let me give you a brief example of how it works. The world consists of an array (20 x 20) of maps, and in each map, there is an array (20 x 20) of blocks. For further information, I am using C#, and XNA. Problem I use serialization to save the whole world but when I do, the file size is at least 170 Mb. Maybe I am doing it wrong, but I do not know why it is such a large file. If you guys could help me by giving me a better way to save data that would be awesome! Extra I did make it so it only generates the maps that you go into, and the file size is relatively small. But once the player starts playing the game and starts exploring, the file size will eventually be way too large. Thank you in advance.
  6. Hello fellow GameDevs, I have been having a pretty big problem recently. I am trying to find the best way to save data for my map files. Overview Let me give you a brief example of how it works. The world consists of an array (20 x 20) of maps, and in each map, there is an array (20 x 20) of blocks. For further information, I am using C#, and XNA. Problem I use serialization to save the whole world but when I do, the file size is at least 170 Mb. Maybe I am doing it wrong, but I do not know why it is such a large file. If you guys could help me by giving me a better way to save data that would be awesome! Extra I did make it so it only generates the maps that you go into, and the file size is relatively small. But once the player starts playing the game and starts exploring, the file size will eventually be way too large. Thank you in advance.
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