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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Yorki

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  1. [quote name='Saruman' timestamp='1339692414' post='4949196'] Personally no. Although if you consider SWTOR was built using HeroEngine and a vast amount of MMOs have launched on BigWorld they should be completely fine for a one man team. They are specifically built for this type of game and provide the tools you would otherwise spend a few years building. [/quote] Is there any way to try it out, before you pay 99$?
  2. [quote name='Saruman' timestamp='1339687364' post='4949175'] Also is there a reason you're avoiding the proven solutions like HeroCloud and BigWorld? [/quote] Never heard of them, will take a look into them EDIT: Looks amazing, but do you have any feedback using them?
  3. But the question is if it's dificult to programming MMO in those engines. Like UDK has maximum 64 connections and it's far away from calling it MMO and trying to write MMO in SDK is out of my range, because it would need many modifications. What about Cry Engine? Anyone has experience with it? Know its possibilities? Well Irrlicht looks good, but not amazing and if I have no other choice I would go for it. I saw unity, but graphics of games made in that engine looks average and comparing free Irrlicht makes no sense to pay for it or am I wrong?
  4. [quote name='iLoveGameProgramming' timestamp='1339674344' post='4949119'] Im quite sure you can achive that with Irrlicht engine using rakNet for networking [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] [url="http://sourceforge.net/apps/gallery/irrlicht/index.php?g2_itemId=171"]http://sourceforge.n...p?g2_itemId=171[/url] [/quote] Looks nice, what about licenses?
  5. Hello I'm new to PC game programming, so far I was working on web based games. Now I want to try something bigger similar to Lineage II. I know guys how fucking hard work is that, but anyway I want to try it, even if it fails after few months of work I would have experience. If you want to tell me how bad my idea is then keep it for yourself and don't spam. Don't kill my motivation, thanks. So the first thing I would like to know is which engine would be the best for MMO programming. I've read that UDK isn't good for that because I would have to rewrite networking classes and much more pain. I know that doing it would result in amazing looks game, but I dont have 180ppl like TERA did to work at that and experience they had from UE2 coding L2. I don't know about Cry Engine if it's good choice to making MMO with it, but isn't it like 400k $ ? However cry engine is amazing, but I doubt I could buy it. I need some engine with really good looking natural graphics. Google screens from L2, I don't like graphics which Tera-Online or AION has. For now most important thing is to get some basics working like, moving, chating, seeing each other and proper structure of packets. After I get it working I would find more people to work with as they see basics are done. I have some experience with crypting, networking etc, because I made some bots for Lineage II and working server emulator. So I'm not newbie. Hope you guys take it serious and give me valuable advices. P.S Sorry for my english, but I missed some classes