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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Fallenrat

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  1. Unreal Engine or try [url="http://www.gamedev.net/topic/626891-game-engines-for-beginners/"]http://www.gamedev.net/topic/626891-game-engines-for-beginners/[/url]
  2. [url="http://www.gamedev.net/topic/626891-game-engines-for-beginners/"]http://www.gamedev.net/topic/626891-game-engines-for-beginners/[/url] Could be helpful...
  3. [url="http://www.gamedev.net/topic/626891-game-engines-for-beginners/"]http://www.gamedev.net/topic/626891-game-engines-for-beginners/[/url] Might help your problem.
  4. Ok so lately i've seen alot of [list] [*][i]What game engine do I chose?[/i] [*][i]Beginner Game Engine?[/i] [*][i]Starting game engine?[/i] [*][i]Beginner to game programming (need help)[/i] [/list] [i][img]http://cache.g4tv.com/ImageDb3/295402_S/borderlands-2.jpg[/img][/i] Threads on the forums and was replying to most helping them out but it felt like I was spamming, so for anyone that needs help deciding on a game engine. Go to [url="http://niverse.wordpress.com/"]http://niverse.wordpress.com/[/url] and look at the top article there. [url="http://niverse.wordpress.com/2012/06/18/5-best-ways-to-start-in-game-development/"]http://niverse.wordpress.com/2012/06/18/5-best-ways-to-start-in-game-development/[/url] if i've posted heaps by the time you read this. It contains the info you need to decide on which game engine you need to start with. [img]http://static1.scirra.net/images/construct2-splash.jpg[/img] [list] [*]Coding (None-Low-High) [*]Beginner Friendly? [*]Community [*]Tutorials Amount [/list] Soon i'm going to post an article more in-depth on each of the game engine's.
  5. If you want help on deciding [url="http://niverse.wordpress.com/"]http://niverse.wordpress.com/[/url]. It has most beginner level game engines there and how to choose which is best. Unity i think ;D
  6. If you need help deciding [url="http://niverse.wordpress.com/"]http://niverse.wordpress.com/[/url] I wrote an acticle oh how to decide on your first game engine.
  7. If you want advice on your first game and how to start. An article here [url="http://niverse.wordpress.com/"]http://niverse.wordpress.com/[/url] will help greatly. 2D 3D coding no coding, drag and drop. whatever.
  8. C++ is a dieing language. Even Unreal is abandoning it. C# is the newer one. I have wrote an article on starting game development, it explains each game engine and has links to each ones tutorials, the [i]Top 5 starter game engines [/i]so if your interested go to http://niverse.wordpress.com/2012/06/18/5-best-ways-to-start-in-game-development/ Lastly is you love C++ and have to stay with it [url="http://www.dreamincode.net/forums/topic/42855-creating-a-game-in-c/"]http://www.dreamincode.net/forums/topic/42855-creating-a-game-in-c/[/url] PS. C++ stands for C and ++ in programming means +1 so C++ = C+1 aka C version 2 lol
  9. http://niverse.wordpress.com/2012/06/18/5-best-ways-to-start-in-game-development/ A article I wrote, was going to explain but thought I should just like to it instead, has all the starter game engines, and tutorials for each. enjoy making games and good luck
  10. I'd have to recommend Unity, I started on GameMaker, but if you want to do 2d that's not flash, use Unity, it uses C#, Java and Boo. Can export to Xbox,Ps3, Wii, Pc, Mac, Web and Flash without changing code. Can use all 3 languages at once, is very graphical not much mass coding to be done, has alot of precoded parts for games and a mass of tutorials. nuff said.
  11. 5 Best Ways To Start in Game Development http://t.co/wNYXDvBI
  12. [img]http://projectfbg.files.wordpress.com/2012/06/rzj4rk1340797433.png?w=474[/img] Formally Project FBG (FaceBookGame)... Hi everyone, I'm in the process of making a Magic Themed Theme Park Game by [url="http://niverse.wordpress.com"]Niverse Studios[/url], in 3D for the Facebook API, now onto business. [b]Blog[/b] I'm currently blogging my progress at [url="http://projectfbg.wordpress.com"]http://projectfbg.wordpress.com[/url], and need help to find a name, now don't post them here please go to my site and post in the Post 25 in the [i]Game Name:[/i] box. Help would be greatly appreciated, also a follow and comment would be cool too. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [b]Pictures[/b] [img]http://projectfbg.files.wordpress.com/2012/06/sky_theme_park_by_artspell-d3b3q2a2.png?w=726[/img] [img]http://projectfbg.files.wordpress.com/2012/06/sshot-3.png?w=1024&h=583[/img] [img]http://projectfbg.files.wordpress.com/2012/06/sshot-2.png?w=1024&h=583[/img] [b]Progress[/b] Still very very in WIP!, and will be so for a while. But as i've said earlier progress at the blog, maybe a bit here. Questions can be here but I will respond quicker at my blog, it's why I made it. [u][b]Download[/b][/u] is at my blog. and IndieDB. [b][u]Video[/u][/b] is [url="http://projectfbg.wordpress.com/2012/06/20/project-fbg-day-26/"]Here[/url]. [b]Links[/b] [url="http://projectfbg.wordpress.com/"]http://projectfbg.wordpress.com/[/url] [url="http://www.indiedb.com/games/project-fbg"]http://www.indiedb.c...mes/project-fbg[/url] [url="http://niverse.wordpress.com/"]http://niverse.wordpress.com/[/url] [b]What I need[/b] I need some 3D Modelers, Music Makers, and Scripters. 3D Modelers Assets will be of a Theme Park (theme), a similar draw style to the above image, and [img]http://projectfbg.files.wordpress.com/2012/06/sonic_roller_coaster_by_sheikra321.jpg?w=491&h=393[/img] [img]http://projectfbg.files.wordpress.com/2012/06/theme_park_by_cem_2-d3h02kv.jpg?w=474&h=351[/img] Music Makers Anything bouncy and happy like the video below. [media]http://www.youtube.com/watch?v=ULiT_iYoZAo[/media] Scripters Any scripter of any skill level. Apply here, [email="niverse@hotmail.com.au"]niverse@hotmail.com.au[/email] or at my blogs, links are above. I Look forward to hearing from anyone interested. Skype is handy too ;D Lastly I really need a roller coaster 3D Model for my menu now, nothing flash just a loop-de-loop, or non-animated and ill script it [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Thanks in Advance.