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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Schploople

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  1. Before I ask my questions, I should give some info on my background.  I'm a Senior in High School I'm in AP Computer Science A (Java based) I take Digital Interactive Media, which gave me extensive experience with Photoshop and editing programs So, I want to make games. But how? Like what would be some pointers to push me in the right direction? Is Java beneficial to the industry? I really have no prior experience other than making a couple tutorial games with game maker back in 6th grade, haha.  Any help would be greatly appreciated!!!     
  2. Hey guys, if I'm trying to develop a game, what software should be used? Also, is programming a need to know?
  3. So I've always wanted to work in the video game industry, but I have no clue what jobs there are. I'm 15 years old and have no experience with programming at all. I just have a couple questions: 1. What different kinds of jobs are there in the industry? I'm trying programming and I have good experience with photoshop. 2. I plan on majoring in computer science once i get into college, can that be applied to other jobs as well if I can't make it? 3. If I tried becoming an indie dev, how much would software cost? 4. How big is programming in the industry? I'm sorry if I sound a little out there, I just don't know where to start, any help would be greatful! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
  4. Oh, and when the term programming is used in game development, what parts of an engine actually use the code you create?
  5. Is it possible to learn java for a fundamental of programming and then move on to another more complex language? And also, what languages do UDK and Unity base off of?
  6. Thanks for all the replys! The class I'm taking teaches Java, but after I learn a language, how can it be applied to developing a game? Like, does it get used as a backbone in an engine, or could you make a game completely off of language?
  7. Thank you! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] So, would you recommend that I just go learn C++ first? and when should I begin to use engines at that point?
  8. Thank you! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] So, would you recommend that I just go learn C++ first? and when should I begin to use engines at that point?
  9. So, I'm kinda new to game developing, also, I'm new to programming and everything in general, so I don't really know how to start learning. I'm currently in high school, and I'm about to take my first computer science class this year, but I want to learn beforehand so that I can get a better understanding. Eventually I want to develop games, but where should I start? Should I start by learning a language first? If so, what? Or using a game engine like UDK or Unity? If someone could please help me I would be thankful!! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] -- John Ryan