Chrysalis

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About Chrysalis

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  1. This is my first post on here, and I'm posting to hopefully get a solution to my problem. I have several HD sprite sheets (512 by 512 frames) in a 4096 x 4096 sprite sheet, and I'm having a real heck of a time regarding memory, loading in even one of them to use. The game I am making itself runs at about 16,000 memory usage, according to Windows Task Manager. Loading in one single Character sprite sheet pushes the memory usage of the program to 100K+ memory usage. I'm aware the size of these is utterly ridiculous but I want to keep things HD, without taking up a whole lot of memory. Are there any techniques anyone here can suggest that'll help me keep the overall quality of the image, but reduce it's impact on memory.