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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

originative programming

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  1. Learning XNA 4.0 - Aaron Reed - O'Reily Media Simply the best book for beginning XNA.
  2. Game design is a cool hobby. If you have experience in programming, you need to think about what type of games you want to create and which platform you wish to target. If you're looking to create casual games for mobile platforms or web, you should look into programming for iOS, Flash/AS3 and HTML5. If you're thinking about getting into 3D games for consoles, high-end computers or 3D games for mobile devices than unity or UDK is a good place to start. My advice to you is to start small - if you want to design games as a hobby, casual games that you can create by yourself will be the way to go until you decide to make a career out of it - or find a team of creative people that wish to collaborate in their spare time.
  3. It really depends on time-frame, funding, team size, experience and expectations - If you are fairly experienced, you should know the answer.
  4. It looks awesome mate! Can't wait to give it another go. Your demo actually prompted me to dig up my old star fox 64 cartridge. I've ended up playing for hours - If you haven't played it, you should definitely look it up. I'm sure you'd find it inspiring.
  5. Familiarising yourself with any programming language is a good thing but choosing which one to learn would depend on the platform that you wish to target. Windows phone is getting a lot more attention these days. Also, Sony has just launched their Playstation SDK and it's supporting C# as it's primary programming language.
  6. Lionhead Studios?! That's a good place to start. Congrats!
  7. Hi Mate, I've downloaded as well, same issue - no sound effects, otherwise, everything is working great! It's a lot of fun and it's looking great. Great job! I think it has heaps of potential to go commercial if you'd port it to the right platform. if you can find someone that can get several racing tracks in seperate locations made up, add different variations of spaceships to choose from and add some kind of a point based system that allows you to purchase enanchments such as weapons and turbo boosters it will be an awesome game. I've spent a lot of time playing similar games such as star wars racer for the n64 - and your graphics are actually better (not surprising as the n64 had only 4kb of tmem ). It may not be next-gen on pc and consoles, but if you'd port it to a mobile device, it may actually get a lot of interest. Are you planning to port it to any mobile platform?