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originative programming

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About originative programming

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  1. Learning C#/XNA need some help...

    Learning XNA 4.0 - Aaron Reed - O'Reily Media Simply the best book for beginning XNA.
  2. Game design is a cool hobby. If you have experience in programming, you need to think about what type of games you want to create and which platform you wish to target. If you're looking to create casual games for mobile platforms or web, you should look into programming for iOS, Flash/AS3 and HTML5. If you're thinking about getting into 3D games for consoles, high-end computers or 3D games for mobile devices than unity or UDK is a good place to start. My advice to you is to start small - if you want to design games as a hobby, casual games that you can create by yourself will be the way to go until you decide to make a career out of it - or find a team of creative people that wish to collaborate in their spare time.
  3. Over ambitious?

    It really depends on time-frame, funding, team size, experience and expectations - If you are fairly experienced, you should know the answer.
  4. Shiny new WindChasers demo! Come and see!

    It looks awesome mate! Can't wait to give it another go. Your demo actually prompted me to dig up my old star fox 64 cartridge. I've ended up playing for hours - If you haven't played it, you should definitely look it up. I'm sure you'd find it inspiring.
  5. What's the future of .Net framework and C# ?

    Familiarising yourself with any programming language is a good thing but choosing which one to learn would depend on the platform that you wish to target. Windows phone is getting a lot more attention these days. Also, Sony has just launched their Playstation SDK and it's supporting C# as it's primary programming language.
  6. Joining the 'biz

    Lionhead Studios?! That's a good place to start. Congrats!
  7. Shiny new WindChasers demo! Come and see!

    Hi Mate, I've downloaded as well, same issue - no sound effects, otherwise, everything is working great! It's a lot of fun and it's looking great. Great job! I think it has heaps of potential to go commercial if you'd port it to the right platform. if you can find someone that can get several racing tracks in seperate locations made up, add different variations of spaceships to choose from and add some kind of a point based system that allows you to purchase enanchments such as weapons and turbo boosters it will be an awesome game. I've spent a lot of time playing similar games such as star wars racer for the n64 - and your graphics are actually better (not surprising as the n64 had only 4kb of tmem ). It may not be next-gen on pc and consoles, but if you'd port it to a mobile device, it may actually get a lot of interest. Are you planning to port it to any mobile platform?
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