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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I will take the time to read me into SlimDX. It is difficult for me as I was just learning Direct X from that book I mentioned in the first post ( "Learn VB .NET through Game Programming" from Matt Tagliaferri ). Maybe I should first learn everything from that book to get used to the concept of working with game-developing. By the time I learned all of this, the retail-version of Windows 8 is about to get released. Until then I will use Windows XP with the older .NET versions. I think after that I will understand more of DirectX, and then the transition to SlimDX is probably better to understand for me. Not sure if this is really the right way to go but I do not see another way.
  2. Thanks for both of your replies. So if I summarize the answers it means that the only way to go is to use SlimDX. I have never worked with SlimDX. I understand it is an open-source version of the DirecX libraries, made by other people than Microsoft, right? Does that mean that the programs I mentioned in my first post could run well by just adding the SlimDX libraries, or does it use a different syntax?
  3. Since a month I am learning to write games, using the book "Learn VB .NET through Game Programming" from Matt Tagliaferri. The examples also include working with DirectX and those work fine in Windows XP. I have the try-out version of Windows 8, and I installed Visual Basic 2010 Express, with the intention to see if I can run the same examples from Windows XP. Sofar it is not working, simply because I cannot get the older .NET-versions installed which the book uses. I need the .NET versions 3.0 and 3.5 but Windows 8 simply refuses to install it. When I try to run the DirectX - examples on .NET 4.0 I get the following error: [quote]A first chance exception of type 'Microsoft.DirectX.DirectDraw.UnsupportedException' occured in Microsoft.DirectX.DirectDraw.dll[/quote] ... which says me you really need the older .NET version as some functions are not supported anymore with .NET 4.0 The error was on the following line: [quote]Fdraw.SetDisplayMode ( WID, HGT, 16. 0, False )[/quote] Can somebody help me out? Thank you.[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]