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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

kazisami

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  1. To mention one more useful framework, look at libgdx. It has more suitable framework for making games than lwjgl or jogl. For the 3d part you have lwjgl wrapped in. For physics you have integrated box2d. For detailed feature list look here.
  2.   Yeah, to understand what you said, I have to understand my understanding ;-)
  3. Unity mainly uses JavaScript and C# for scripting. You can choose the one that suits you well. Here are some links that will get you started-   http://www.unity3dstudent.com/   http://walkerboystudio.com/html/unity_training___free__.html
  4. Happy birthday GameDev GameDev started on 15 June, 14 years ago and I became a member on 18 June, 1 year ago. Our birth date is so close ! (not the birth year though )
  5. First get the grasp of what it means to make a 2D game, then start thinking about multiplayer, because sometimes 2D can be so complex that adding the word multiplayer seems like a burden   
  6. Some books can also help you. For learning the Java language, Thinking in java is a good choice. For a comprehensive details of the the Java API, look at Core java V1 and Core java V2.   Then after you got the language, try Killer game programming in java or Developing games in java. A good thing about both of these books are that their source code in downloadable and the Killer book is also readable online.   Zetcode is also another basic starter.   Hope this helps.
  7.   Thank you very much, it worked :D Now i can follow those instructions. Thanks again :D
  8. I am trying to make an EPUB reader for windows 7. My first attempt was to search and understand what is inside .epub files. But most of the time, I got answers related to iPhone epub reader, like- unzipping, locating XHTML/XML(not sure) file and parsing it etc. But the .epub files in my pc do not contain things like this.   Can anyone tell me the difference in pc .epub files and an high level view of the process, so that I can at least start searching and finding information.   Thanks. 
  9. A good starting point might be Perceptron, then Hopfield and then FeedForward. And in the mean time you will learn different training and error calculation algorithm like- hebb's rule, delta rule and after that, Backpropagation.   Good Luck.
  10. Thanks again for the help. You know what, I was going to ask you the same thing. I was looking for some other neural networks, then I came across Hopfield network and there is a step when we need to convert the boolean(1 and 0) to 1 and -1. Then I was thinking if this could be done with Perceptron too. And before I could ask, you answered it :)
  11. Don't worry, your english is as awesome as your explanation :D I am getting a hold of this, but I need to experiment a lot before I can understand it clearly. But you answered my question and that's enough for starting experiment without any confusion.   Thanks a lot for your help :D
  12.   Thank you very much :D Most of the part is clear to me, but I didn't understood the learningRate argument in the learn() method. Do I have to adjust it so that the network can learn or adjust weight on its own?