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DaSimile

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  1. When I run my program all it does is run for about 0.235 or so seconds and the the program closes itself, any help on finding the possible bug would be greatly appreciated. The code itself was much of my own but some parts were puzzle pieced together from around the internet. [source lang="cpp"]#include"SDL/SDL.h" #include"SDL/SDL_image.h" #include<string> using namespace std; //video attribuets const int SCREEN_WIDTH = 600; const int SCREEN_HEIGHT = 600; const int SCREEN_BPP = 32; //surface SDL_Surface* screen = NULL; SDL_Surface* background = NULL; SDL_Surface* All = NULL; //events SDL_Event event; //rectangle SDL_Rect board[9]; SDL_Surface* load_image(string filename) { //temporarily store image SDL_Surface* loadedImage = NULL; //optimize Image SDL_Surface* optimizedImage = NULL; //load image loadedImage = IMG_Load(filename.c_str()); if(loadedImage != NULL) { //optimize Image optimizedImage = SDL_DisplayFormat(loadedImage); //free old surface SDL_FreeSurface(loadedImage); if(optimizedImage != NULL) { SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) ); } } //return image return optimizedImage; } void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination) { //create rectangel SDL_Rect offset; offset.x = x; offset.y = y; //blit screen SDL_BlitSurface(source, NULL, destination, &offset); } bool init() { //initlize everyting if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE); //if screen didn't work if(screen == NULL) { return false; } //Set window caption SDL_WM_SetCaption( "Jakobs Final Project: Tic Tac Toe", NULL ); //if no errors return true; } bool load_files() { background = load_image("board.png"); All = load_image("null.png"); if(background == NULL) { return false; } if(All == NULL) { return false; } //if no errors return true; } void clean_up() { //quit SDL_Quit(); } void set_clips() { board[ 0 ].x = 0; board[ 0 ].y = 0; board[ 0 ].w = 200; board[ 0 ].h = 200; board[ 1 ].x = 200; board[ 1 ].y = 0; board[ 1 ].w = 200; board[ 1 ].h = 200; board[ 2 ].x = 400; board[ 2 ].y = 0; board[ 2 ].w = 200; board[ 2 ].h = 200; board[ 3 ].x = 0; board[ 3 ].y = 200; board[ 3 ].w = 200; board[ 3 ].h = 200; board[ 4 ].x = 200; board[ 4 ].y = 200; board[ 4 ].w = 200; board[ 4 ].h = 200; board[ 5 ].x = 400; board[ 5 ].y = 200; board[ 5 ].w = 200; board[ 5 ].h = 200; board[ 6 ].x = 0; board[ 6 ].y = 400; board[ 6 ].w = 200; board[ 6 ].h = 200; board[ 7 ].x = 200; board[ 7 ].y = 400; board[ 7 ].w = 200; board[ 7 ].h = 200; board[ 8 ].x = 400; board[ 8 ].y = 400; board[ 8 ].w = 200; board[ 8 ].h = 200; } class PicX { private: SDL_Surface* m_pImage; //pointer to the image SDL_Rect* pSurface[9]; public: void testImage(int x, int y, SDL_Surface* destination); void handle_events(); bool checkWinner(); PicX(); }; PicX::PicX() { m_pImage = load_image("x.png"); } bool PicX::checkWinner() { if( (pSurface[0] == &board[0]) && (pSurface[1] == &board[1]) && (pSurface[2] == &board[2]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[3] == &board[3]) && (pSurface[4] == &board[4]) && (pSurface[5] == &board[5])) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[6] == &board[6]) && (pSurface[7] == &board[7]) && (pSurface[8] == &board[8]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[0] == &board[0]) && (pSurface[3] == &board[3]) && (pSurface[6] == &board[6]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[1] == &board[1]) && (pSurface[4] == &board[4]) && (pSurface[7] == &board[7]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[2] == &board[2]) && (pSurface[5] == &board[5]) && (pSurface[8] == &board[8]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[2] == &board[2]) && (pSurface[4] == &board[4]) && (pSurface[6] == &board[6]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[0] == &board[0]) && (pSurface[4] == &board[4]) && (pSurface[8] == &board[8]) ) { apply_surface(325, 320, All, screen); return true; } } void PicX::handle_events() { //mouse offset int x = 0, y = 0; if(event.type == SDL_MOUSEBUTTONDOWN) { if(event.button.button == SDL_BUTTON_LEFT) { //get mouse offsets x = event.motion.x; y = event.motion.y; if( (x > board[0].x) && (x < board[0].x + board[0].w) && (y > board[0].y) && (y < board[0].y + board[0].h) ) { pSurface[0] = &board[0]; testImage(board[0].x, board[0].y, screen); } if( (x > board[1].x) && (x < board[1].x + board[1].w) && (y > board[1].y) && (y < board[1].y + board[1].h) ) { pSurface[1] = &board[1]; testImage(board[1].x, board[1].y, screen); } if( (x > board[2].x) && (x < board[2].x + board[2].w) && (y > board[2].y) && (y < board[2].y + board[2].h) ) { pSurface[2] = &board[2]; testImage(board[2].x, board[2].y, screen); } if( (x > board[3].x) && (x < board[3].x + board[3].w) && (y > board[3].y) && (y < board[3].y + board[3].h) ) { pSurface[3] = &board[3]; testImage(board[3].x, board[3].y, screen); } if( (x > board[4].x) && (x < board[4].x + board[4].w) && (y > board[4].y) && (y < board[4].y + board[4].h) ) { pSurface[4] = &board[4]; testImage(board[4].x, board[4].y, screen); } if( (x > board[5].x) && (x < board[5].x + board[5].w) && (y > board[5].y) && (y < board[5].y + board[5].h) ) { pSurface[5] = &board[5]; testImage(board[5].x, board[5].y, screen); } if( (x > board[6].x) && (x < board[6].x + board[6].w) && (y > board[6].y) && (y < board[6].y + board[6].h) ) { pSurface[6] = &board[6]; testImage(board[6].x, board[6].y, screen); } if( (x > board[7].x) && (x < board[7].x + board[7].w) && (y > board[7].y) && (y < board[7].y + board[7].h) ) { pSurface[7] = &board[7]; testImage(board[7].x, board[7].y, screen); } if( (x > board[8].x) && (x < board[8].x + board[8].w) && (y > board[8].y) && (y < board[8].y + board[8].h) ) { pSurface[8] = &board[8]; testImage(board[8].x, board[8].y, screen); } } } } void PicX::testImage(int x, int y, SDL_Surface* destination) { //create rect offset SDL_Rect offset; offset.x = x; offset.y = y; //blit SDL_BlitSurface(m_pImage, NULL, screen, &offset); } class PicO : public PicX { private: SDL_Surface* m_pImage; SDL_Rect* pSurface[9]; public: void testImage(int x, int y, SDL_Surface* destination); void handle_events(); bool checkWinner(); PicO(); }; PicO::PicO() { m_pImage = load_image("o.png"); } void PicO::testImage(int x, int y, SDL_Surface* destination) { //create rect SDL_Rect offset; offset.x = x; offset.y = y; SDL_BlitSurface(m_pImage, NULL, destination, &offset); } bool PicO::checkWinner() { if( (pSurface[0] == &board[0]) && (pSurface[1] == &board[1]) && (pSurface[2] == &board[2]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[3] == &board[3]) && (pSurface[4] == &board[4]) && (pSurface[5] == &board[5])) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[6] == &board[6]) && (pSurface[7] == &board[7]) && (pSurface[8] == &board[8]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[0] == &board[0]) && (pSurface[3] == &board[3]) && (pSurface[6] == &board[6]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[1] == &board[1]) && (pSurface[4] == &board[4]) && (pSurface[7] == &board[7]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[2] == &board[2]) && (pSurface[5] == &board[5]) && (pSurface[8] == &board[8]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[2] == &board[2]) && (pSurface[4] == &board[4]) && (pSurface[6] == &board[6]) ) { apply_surface(325, 320, All, screen); return true; } if( (pSurface[0] == &board[0]) && (pSurface[4] == &board[4]) && (pSurface[8] == &board[8]) ) { apply_surface(325, 320, All, screen); return true; } } void PicO::handle_events() { //mouse offset int x = 0, y = 0; if(event.type == SDL_MOUSEBUTTONDOWN) { if(event.button.button == SDL_BUTTON_LEFT) { //get mouse offsets x = event.motion.x; y = event.motion.y; if( (x > board[0].x) && (x < board[0].x + board[0].w) && (y > board[0].y) && (y < board[0].y + board[0].h) ) { pSurface[0] = &board[0]; testImage(board[0].x, board[0].y, screen); } if( (x > board[1].x) && (x < board[1].x + board[1].w) && (y > board[1].y) && (y < board[1].y + board[1].h) ) { pSurface[1] = &board[1]; testImage(board[1].x, board[1].y, screen); } if( (x > board[2].x) && (x < board[2].x + board[2].w) && (y > board[2].y) && (y < board[2].y + board[2].h) ) { pSurface[2] = &board[2]; testImage(board[2].x, board[2].y, screen); } if( (x > board[3].x) && (x < board[3].x + board[3].w) && (y > board[3].y) && (y < board[3].y + board[3].h) ) { pSurface[3] = &board[3]; testImage(board[3].x, board[3].y, screen); } if( (x > board[4].x) && (x < board[4].x + board[4].w) && (y > board[4].y) && (y < board[4].y + board[4].h) ) { pSurface[4] = &board[4]; testImage(board[4].x, board[4].y, screen); } if( (x > board[5].x) && (x < board[5].x + board[5].w) && (y > board[5].y) && (y < board[5].y + board[5].h) ) { pSurface[5] = &board[5]; testImage(board[5].x, board[5].y, screen); } if( (x > board[6].x) && (x < board[6].x + board[6].w) && (y > board[6].y) && (y < board[6].y + board[6].h) ) { pSurface[6] = &board[6]; testImage(board[6].x, board[6].y, screen); } if( (x > board[7].x) && (x < board[7].x + board[7].w) && (y > board[7].y) && (y < board[7].y + board[7].h) ) { pSurface[7] = &board[7]; testImage(board[7].x, board[7].y, screen); } if( (x > board[8].x) && (x < board[8].x + board[8].w) && (y > board[8].y) && (y < board[8].y + board[8].h) ) { pSurface[8] = &board[8]; testImage(board[8].x, board[8].y, screen); } } } } class GameBoard { private: PicO boardO; PicX boardX; int playerTurn; public: void playGame(); void checkWinner(); GameBoard(int turn = 1); }; GameBoard::GameBoard(int turn): playerTurn(turn) {} void GameBoard::playGame() { if(playerTurn == 1) { boardO.handle_events(); playerTurn += 1; } else if(playerTurn == 2) { boardX.handle_events(); playerTurn -= 1; } } int main(int argc, char* args[]) { bool quit = false; if(init() == false) { return 1; } if(load_files() == false) { return 1; } set_clips(); GameBoard theBoard; apply_surface(0, 0, background, screen); //mouse offsets int x = 0, y = 0; while(quit == false) { //while there's evetns to handle while(SDL_PollEvent(&event)) { theBoard.playGame(); if(event.type == SDL_QUIT) { quit = true; } } if(SDL_Flip(screen) == -1) { return 1; } } clean_up(); return 0; }[/source]