• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Wonder Boy

Members
  • Content count

    7
  • Joined

  • Last visited

Community Reputation

110 Neutral

About Wonder Boy

  • Rank
    Newbie
  1. OK, understood. Thank you.
  2. @Cornstalks: thanks
  3. Contacted support. Why this have to be so painful?
  4. I want to delete my account. Where's this super tiny, super secret "delete account" button? Thanks for help. BTW Great design!!!
  5. Solution: I have to include '-rpath' flag with a specified directory in the command above so the directory will be searched at the runtime. For example: search the same dir as executable dir: -Wl,-rpath,. search "libs" directory inside directory where is located executable: -Wl,-rpath,libs/ So now my command looks like this: [code] g++ *.cpp -I/my_include_dir/ -L/my_lib_dir/ -lSDL_image -lSDL_ttf -lSDL_mixer -lSDL -lpthread -ldl -lfreetype -lz -Wl,-rpath,. -o build/tictactoe32 -m32 [/code] Useful commands: Check which libraries will be loaded by the executable at runtime: [code]ldd <binary>[/code] Check which directories will be searched for libraries: [code]readelf -d <binary> | grep RPATH[/code] Sources: [url="http://tldp.org/HOWTO/Program-Library-HOWTO/shared-libraries.html"]http://tldp.org/HOWTO/Program-Library-HOWTO/shared-libraries.html[/url] [url="http://www.eyrie.org/%7Eeagle/notes/rpath.html"]http://www.eyrie.org/~eagle/notes/rpath.html[/url] [url="http://www.techytalk.info/c-cplusplus-library-programming-on-linux-part-one-static-libraries/"]http://www.techytalk.info/c-cplusplus-library-programming-on-linux-part-one-static-libraries/[/url] (3 parts) in terminal: man ld
  6. Hi, thanks for the answer. I don't use libpng directly in my code, it is loaded by SDL_image at runtime, when needed to load different kinds of images (png in this case). I use only SDL_image.
  7. Hello GameDev:) I've finished my first simple game (Tictactoe) and I'm trying to make ready-to-run packages with all libs included, for Linux and Windows. I succeeded in compiling for both systems and making Windows package, however I have problem with 32-bit linux version (as in the tittle): compiled game doesn't detect libpng in its directory. Or maybe other libs too, but it's the only lib I have to copy to /usr/lib32/. Some details: My system: Debian Sid 64-bit SDL libs: 32-bit, all latest possible (1.2.15) GCC: 4.7 libpng: 1.2.49-1 So I'm building a 32-bit binary on a 64-bit linux system: g++ *.cpp -I/my_include_dir/ -L/my_lib_dir/ -lSDL_image -lSDL_ttf -lSDL_mixer -lSDL -lpthread -ldl -lfreetype -lz -o build/tictactoe32 -m32 No compile errors. Apparently libpng is not needed during compilation. However my game doesn't load images: Error: Failed loading libpng.so.3: libpng.so.3: cannot open shared object file: No such file or directory So I downloaded 32-bit version of libpng from Debian's site, libpng12.so.0.49.0, created a link to it with a name libpng.so.3 and copied both files to my game's dir and it didn't help. I have to copy libpng.so.3 and libpng12.so.0.49.0 to /usr/lib32/. As I said, libpng.so.3 is only a link to a newer version, which in Debian is libpng12.so.0.49.0. And then it works. But when I move both files to my game's dir, it can't detect it. How can I solve it?