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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Detectiverr

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  1. Just buy a "C++ How to program C++" by Deitel &Deitel. That's the book I'm reading so far.
  2. It depends. I got no programming experiences but I started out C++ as my first language because I want to program games. So far, it took me.....2 or 3 weeks to understand the first chapter. XD LOL
  3. [quote name='Serapth' timestamp='1341270778' post='4955099'] You could try pressing your face against the book and learning through osmosis, but I doubt you will have much success. Seriously, how much effort is it to read a book. Read it, then you will know how useful it was teaching you C++! [/quote] Ok I'll try to press my face against the book and learn
  4. [quote name='DevLiquidKnight' timestamp='1341268602' post='4955086'] [quote name='Detectiverr' timestamp='1341268398' post='4955085'] I got a C++ book on the front of me. Are there any methods of learning C++ execpt reading it off...? Share your learning experience...! [/quote] You should try making some programs, if the book has exercises do them. Theirs also tutorials online for C++. [url="http://www.learncpp.com/"]http://www.learncpp.com/[/url], [url="http://www.cplusplus.com/doc/tutorial/"]http://www.cplusplus.com/doc/tutorial/[/url]. Theirs really no wrong way to learn C++, (other then confusing it with C) if you feel comfortable using the book just use it. [/quote] There's some program exercises on the book but there's no answers to the program so I didn't do them. However, I did the ones with the answers on them.
  5. I got a C++ book on the front of me. Are there any methods of learning C++ execpt reading it off...? Share your learning experience...!
  6. I should get allegro or SDL for that? [quote name='wiz3kid' timestamp='1341215800' post='4954822'] If you are just starting out, I would recommend learning a different language to start with programming, such as Java or C# (only because they are widely recognized as easy languages). Then it will become easier for you to learn another language such as C or C++ (I recommend C first, because it teaches about memory management and referencing, then C++ to add OOP from previous languages). To start with making games, you should first learn about basic game structure through console games such as minesweeper. Then you need to choose an SDK/API to work with. Some notable ones include:[list] [*]API: XNA (mainly used with C#, requires .Net, and only works on Microsoft platforms; Windows, XBOX360, Windows Phone) [*]SDK (Engine): Unity (mainly graphical interface, coding required for complex games) [/list] Or, you can choose to work low-level and code a basic game engine in C++ customized to each game of your choice, for tthis you will need to implement all low-level graphics API calls tothe API of your choice (OpenGL or DirectX). This entire process should take you around 5-8 months if you study carefully 10+ hours per week. Hope I answered your questions. [/quote] I should get Allegro or SDL for that?
  7. Ummm which book I should start reading? I got 2 books. One "how to program C++" and the another that you gave me "Beinning through game programming".
  8. Ok I'll try to take my time, reading and understanding it. Thanks all.
  9. [quote name='Cornstalks' timestamp='1341184308' post='4954684'] [quote name='Detectiverr' timestamp='1341183947' post='4954682'] Whenever I find how to install allegro, it just frustrates me cuz mostly all the "how to" videos/websites are 2-4 years old/out dated. [/quote] And? That's not [i]that[/i] old. I'd say slow down. Slow down a lot. If you want to make games in C++, [i]you need to first learn C++[/i]. Focus on properly learning C++ before moving onto Allegro or any other game library, because it's your most fundamental tool. If you don't understand the language, learning Allegro or any other library is, to be quite frank, pointless (and incredibly difficult and frustrating). [/quote] Sorry, I'm like really impatient!!! Trying to be patient lol...
  10. Right now, I got a lot of questions. I'm learning how to program games with C++ and reading "How to progarm C++" cuz I want to be a game programmer but... people told me to start out small like 2D games. Whenever I find how to install allegro, it just frustrates me cuz mostly all the "how to" videos/websites are 2-4 years old/out dated. Anyways, should I read "How to program C++" until I finish it? Or do both like learn how to program and make 2D games.Or make those "Drop and drag" games? I tried out to make pong with tutorials but.....it doesn't have the same complier/IDE.... l only got Code blocks. If there's a guide how to be a game programmer, that would be great and a "how to make a 2D game" as a beginner guide.
  11. I was wondering if CryEngine can use/code C++. I got no programming experience. However I did made 2D games on GameMaker 8.1 but I must pay $25 just to script things on there and make MMORPG/Shooting games. All I can make on there is mazes and shoot em up..... So I'm like mehh screw it and start on making a 3D game..... Edit: still learning/reading "How to program C++"
  12. Well most game industrys are using C++. Idk about C#!?
  13. [quote name='Serapth' timestamp='1340212119' post='4951034'] [quote name='Fallenrat' timestamp='1340203469' post='4950975'] C++ is a dieing language. Even Unreal is abandoning it. C# is the newer one. [/quote] Ignoring all the other points in your post, this one is really funny, as Unreal is actually EMBRACING it, and getting rid of their proprietary scripting language. I move I think, for the record, bites. I neither want to work in Kismet, nor C++, so I guess I wont be using Unreal. Then again, I wasn't going to anyways, so it's no big loss. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Oh, and since you seem to have already decided on C++, try [url="http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx"]running through this tutorial[/url]. It will teach *one way* to actually construct a game instead of a glorified example. [/quote] ummm O.O What happen if you got a different complier? Like Code::Block, that's what I have atm. But my uncle gave me MVSC++ tho he said this complier is used only for professional. Edit: Can I start learning C++ and start a game from scratch that you gave me?
  14. At the moment, I'm learning about C++ as a beginner. After learning C++, where do I go next as going to the path as a game programmer? Do I create games on unity? I already got a game maker 8.1 from yoyo games but Idk if I know the structures of the game ( dumb question) and created some 2D games without scripting. I haven't reach to the point of scripting.