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pifreak

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About pifreak

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  1. Thanks for the help.   As for linux installers, so far an .AUR package exists for Arch Linux. But I want the game to be more stable and full of content before trying to get it into any repositories. I will look into making .deb .rpm etc soon. Thanks!   As for mac, it sounds really complicated but I guess I will try best I can. I will let you guys know if it works or if I need help. Thank you very much.   pi`
  2. Hi everyone, I'm sorry if this has been answered but I figured I'd just ask here in case it hasn't.   I have a game made with C++ called Stick Knights. It is cross-platform and is currently working on Windows and Linux.   Windows StickKnightsOnline.msi is downloaded The installer (made with AdvancedInstaller Free) copies the files to the hard drive The dependencies (libpng, SDL, SDL_image, pthread, etc.) are in the data folder as .dll files   Linux StickKnightsOnline.tar.gz is downloaded and extracted The installer (install.sh bash shell script) copies files to the hard drive The user is expected to get dependencies themselves (apt-get or yum install, etc.)   Mac OSX StickKnightsOnline.dmg would be the download file, right? The Mac installer would copy the files onto the hard drive The dependencies, what do I do about these? I can't expect Mac users to install the dependencies themselves, and there aren't .dll files on a mac, right? (.so files?)   I am new to mac development. When the dependencies are installed command line, the code compiles and runs fine. But how do I ensure the end-user won't have to worry about a thing?   Note: the SDL license prevents me from statically compiling, so I NEED TO use dynamic libraries.   Thank you for the help!   pi`
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