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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

carlosb

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  1. [quote name='DevLiquidKnight' timestamp='1340435664' post='4951940'] This is a good start with C++: [url="http://www.amazon.com/Without-Fear-Beginners-Guide-Edition/dp/0132673266/"]http://www.amazon.co.../dp/0132673266/[/url] You should also check out tom slopers page. [url="http://www.sloperama.com/advice.html"]http://www.sloperama.com/advice.html[/url] It's quite a lot of work to get into game development, so good luck. [/quote] Thanks for the reccomendation, I shall look into it and give it a read. After all, Ive got all summer to do it [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [quote name='Fredericvo' timestamp='1340490102' post='4952120'] I'm perhaps making a bold statement here, but to understand what pointers really are and do, I think you should read a good book on assembler first. Play a bit with it. Make some simple programs. Go back to C/C++ and exercise a lot with pointer tutorials. Assembler is really not THAT hard to understand, just not practical to code large complex programs. [/quote] Actually, before I got into C++ I did learn Visual Basic and before that BASIC. I don't know how much assembler resembles on BASIC but my dad said it's better not to get into it since it is pretty old. [quote name='antiHUMANDesigns' timestamp='1340495627' post='4952145'] As many have said before, it's important to understand pointers if you're going to make games. If you know someone who knows programming, a good way is to ask them to explain pointers, because they're not hard once the "coin drops", it just seems strange until you understand why they're good/important. Reading about pointers may not help everyone, but if you have a friend who can explain them ina way that you can understand, that'll make things easier. As for where to start, I recommend 2D. Text-based won't teach you things you need to understand when going graphical, the way I see it. And writing a game that uses the console window will only present problems related to making things for a console window, which I would say is very different from working with something like openGL. OpenGL is good stuff. You should definitely learn the basics of it, because openGL gives you a lot of control. But I agree that it's like hitting a wall when you're about to learn it, with glPushMatrix and such which is only normally explained in such a technical way that it seems you need to know the inner workings on the graphics card to be able to use it. It's not that hard, but it sure seems like it. Sadly, there are few, if any, shortcuts to learning it. But personally, I think directX is an even bigger wall. Learning to use a game engine, without learning something like openGL, will probably stifle you further down the line. You should try to learn the basics of drawing a textured quad in an openGL window, at least. But yes, we all learn differently, and taste comes into play. These are my 50 cent. /Justice [/quote] Back then I didnt know much about hardware. Now I know a lot about how the CPU and GPU work. Maybe I should give it another go? As mentioned when I saw the glPushMatrix being used here and there I was like O.O. However I did learn how to make a rotating cube [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]. Id appreciate very much if you could point me to some books, or will the Red Book be fine?
  2. [size=4]Hi there. So I'm kind of new around here and don't know if ive posted in the right section (if any), so apologies on that.[/size] [size=4]Since I was little I enjoyed playing videogames and well now that Im older (16) I decided that I would want to work in something related to games. Not art oriented but programming oriented. So I've done quite some research and couldn't find much relevant information about beginning to develop basic games. So I find myself here asking for advice. [i]First heres my background[/i]: I started learning C++ 2 or 3 years ago and since then I haven't practiced it much(school and what not). I read a book which cant remember what its called but I got to pointers, which back then I found it too complicated so I stopped there. I also only got to know the basics of classes and structs. I did get to do some very basic file writing and reading. So yeah I know the basics of C++ but I think I might be getting left behind since I need previous experience and projects to even apply for a job when I grow older. I'm also quite experienced in 3D design (I like playing around with Blender 3D and experimenting with it). [i]So in essence I think I got the very basics layed down to start getting into game development.[/i] The thing is I dont know where to start. I know that UDK, Unity, Cry engine and even the Blender game engines are there but I dont know if they will be too complicated. [b]Should I start with 2D games?[/b] [b]If so what software is out there?[/b] When learning C++ I tried learning a bit of OpenGL and but didnt get very far. Also Im towards the programming aspect, not so much into the sort of drag and drop style. I prefer to have some coding in it, which of course would be C++ or C.[/size] Thanks and all advice is very much appreciated