• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

103 Neutral

About ricktewell

  • Rank
  1. New installment on the development of the Super Easy to Use 3D engine (Su3De). In this installment, we have added texture maps and laid the groundwork for texturing. [url="http://ricktewell.com/2012/07/14/super-easy-to-use-3d-engine-su3de-binary-file-format-part-4/"]http://ricktewell.com/2012/07/14/super-easy-to-use-3d-engine-su3de-binary-file-format-part-4/[/url] Also, the GitHub repository is up for Su3De and code will start appearing there soon. [url="https://github.com/ricktewell/Su3De"]https://github.com/ricktewell/Su3De[/url] Thomas "Rick" Tewell Fujitsu Semiconductor America, Inc.
  2. New installment on the development of the Super Easy to Use 3D engine (Su3De). In this post, I have developed a working SU3 binary model writer w/full source code. The .OBj / .MTL converter is well underway. Hope you enjoy! [url="http://ricktewell.com/2012/06/25/super-easy-to-use-3d-engine-su3de-binary-file-format-part-3/"]http://ricktewell.com/2012/06/25/super-easy-to-use-3d-engine-su3de-binary-file-format-part-3/[/url] Next post will focus on adding texture coords and textures. Thomas "Rick" Tewell Fujitsu Semiconductor America, Inc.
  3. Hello everyone, My name is Rick Tewell and I am developing a Open Source 3D engine for embedded devices. The goal of this engine is to be a Super Easy to Use 3D Engine (hence the forced name Su3De - pronounced Suede). Currently, I am describing it on my blog at [url="http://www.ricktewell.com."]http://www.ricktewell.com.[/url] As the project progresses, I will be setting up a project on SourceForge and making the code available there. By way of a little background, I am the Director of Engineering for Fujitsu Semiconductor and we make graphics SoCs (ARM based w/2D and 3D graphics engines). We have need of a really light weight 3D engine for embedded systems without all of the other "stuff" found in other engines like physics, sound, collision detection, particle emitters, etc. This will be used for user interfaces that employ 3D objects as buttons, icons, information, etc. At any rate, as Su3De progresses I will add notes here. Feel free to join in the discussion - likes / dislikes...i am crazy, smart...whatever. We will be using this engine in commercial applications here in the US as well as in Japan...so it is a serious effort. Hope to see you in Su3De!!! Rick Tewell - Fujitsu Semiconductor