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riuthamus

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About riuthamus

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    Moderator - Visual Arts

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  1. Born from a passion to have a quality farming game on the PC, we bring you "Valley of Crescent Mountain". However, why stop with farming when you can add espionage to the mix, throw in some magic and perhaps a dastardly deed or two and what you have is our game! As a newly graduated Spy, you have been dispatched into the world to make a difference and benefit the kingdom. Your first post is to the north near a neutral town settled deep within Crescent Valley. The village is in the middle of the only mountain pass between your kingdom and the neighboring nation. A small plot of land has been purchased on your behalf for you to establish your deep cover identity as a new farmer to the area. Your mission is to engage with the locals, watch for incursions by the opposing kingdom, sway opinions to your advantage and find new opportunities to push your country's agenda. Amidst all of this, unsettling signs of darkness are making themselves known.
  2. We spend 3 days making a game mode for the UE4 WinterJam. Here is the product of what we were able to accomplish. It is 100% multiplayer and works without anybody (bots) as well. Let me know what you think and any and all bugs you might find! Download the game and play from our itch.io link: https://riuthamus.itch.io/cracked-ice
  3. Devblog #34: Riverbanks, Trees, Floating stones

    Nice stuff, def keeping a watch on this!
  4. New Player Movement

    In ue4 we use 2 raytraces. A forward vector raytract to see how far the cliff is from us, and a secon to see how far we are from the top. To save on memory we only do this for certain objects. We also had to enable overlap events to check for certain edge cases. From there we verify values and tweak until it looks perfect. There are tutorials online about it, however we loosly followed those and kinda winged most of it after the basics.
  5. New Player Movement

    Code wise, or just controls in game?
  6. New Player Movement

    We have almost completed the new movement system for our spy/farmer. Part of your adventures will take you into wilderness, mountains, and caves. To accomplish this we need to have a robust movement system that allows for cliff hanging + climbing. This video demonstrates those animations and how we hope for it to look. Keep in mind we still have camera changes that need to take place to make this smooth, but this is the general idea. As always, thoughts and ideas are welcome! See you later.
  7. Weather System

    Thanks, are you using UE4? Our system is 100% custom and allows for full control of the skybox. When I stream next I can show you the in and the outs of it Some really high quality stuff there, I will keep in touch and let you know if a spot opens up.
  8. Weather System

    harvest moon, stardew valley, and yes it does 2018! q3 (alpha is already out and in the process)
  9. Weather System

    Wanted to show off the weather system, as well as some of the new animation changes to the new farmer model. Hope you guys like it, enjoy the Holidays and stay safe!
  10. Ultima style Graphics

    Out of the box means, You install unreal, you click the create top down template, and walla! Just like if you purchased something right out of the box it works.
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