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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Limanima

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About Limanima

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  1. Hi,   My first ever iOS/Android game is out on the market! (I'm finishing the Windows Phone version). The name of the game is Fat Cats and Mice and is a very simple game. The main objective is to compete for a spot in the leaderboards.     iOS Store link Google Play link   The game was fully development in c++ (well almost, about 99%) and is based on SDL. I'm developing a c++ multiplatform game engine named Poke and I used this game as a guinea pig for the engine. I've started documenting the engine, I have a wiki, and the C++ reference. The engine has become a big project, so there's still a lot I have to document. For those who want to take a look follow this links:   Wiki C++ Reference  (expand PK under Classes. Only the ones that have a description are documented).   You can send any feedback to lima.limanima@live.com.   Hope you enjoy (and I hope there isn't to much crashes!)   Cheers!
  2. Hi everybody, Come here to announce that my video game Snails has been finally released on iOS. It's been a year since the release on Windows Phone, and now we finally ported the game to iOS. The game is available for iPad and iPhone. There are two versions of the game:   Snails - Slime Fest This versions costs $2.99 and includes 84 levels, Game Center achievements and leaderboards   Snails Free - Slime Fest This versions is free and includes 36 levels, hints and youtube videos that show how to get the gold medals, thus making it a more accessible version.     Please, download (at least the free version) and leave some feedback! Thanks!  
  3. Hi folks, I'm glad to announce that a new version of Snails was just released. The new game is free and has 36 levels to play. After getting some feedback from users complaining that the game was too hard, we decided to add a new hint system and YouTube videos that show how to get the gold medals. The difficulty was also decreased. Those who have Windows Phone, go get it! Thanks! http://www.windowsphone.com/s?appid=...a-6dffe289921b  
  4. Hi, the game is online again. The update (version 1.1.2.0) contains the following fixes/improvements:   -Bug fix on WP8 devices when starting the first stage -Memory footprint reduced (this was causing crashes on low memory devices not confirmed yet if the problem is solved) -Package size reduced from 34mb to 12mb   Those who have WPhones, please download the game and play the trial. All feedback would be welcomed.   Thanks!!
  5. Some users have reported crashes in the game. We have pulled the game out of the store and are we are addressing the issues. The game will be back online soon. Sorry!!
  6. Hi everybody, Snails is finally out on Windows Phone!   Snails is a 2d puzzle/platform game with... Snails. The game was developed by a team of two, me and a friend. All the info is here http://www.windowsphone.com/en-us/store/app/snails/4413f8fc-bc8c-404b-a39c-82344f237584. There's a trial available. Please play the game and send us any feed back to twobrainsgames@gmail.com. Thanks! We are currently working on the PC/Mac versions and will be out soon. Hope you like the game. We are on Twitter(https://twitter.com/#!/2brainsgames) and Facebook (https://www.facebook.com/pages/2-Brains-Games/376871159017938) . Follow us if you want.       Go get them before they run!! Cheers
  7. Hi, We have uploaded 3 new gamelay videos to youtube. This videos show that there are different ways of going thru the same level. The videos show how to get Bronze, Silver and Gold medals in the same level. Snails is a indie game in development by a team of 2. You can download the demo and get more info at www.SnailsVideoGame.net. We hope you enjoy! Bronze [url="https://www.youtube.com/watch?v=00ya3bXs-QY&feature=plcp"]https://www.youtube....QY&feature=plcp[/url] Silver [url="https://www.youtube.com/watch?v=4uePy4mynXI&feature=plcp"]https://www.youtube....XI&feature=plcp[/url] Gold [url="https://www.youtube.com/watch?v=df42xqG5oQk&feature=plcp"]https://www.youtube....Qk&feature=plcp[/url] [img]http://www.freeimagehosting.net/newuploads/z4qk3.png[/img]
  8. I'm proud do announce, that Snails has been selected as a finalist in Dream.Build.Play contest in both XBox360 and Windows Phone. https://www.dreambuildplay.com/
  9. [img]http://www.snailsvideogame.net/_images/snailslogo.png[/img] Hi, I'm developing a game with a friend and we have a demo available for download. The demo can be obtained here [url="http://www.snailsvideogame.net"]www.snailsvideogame.net[/url]. There are screen grabs and trailers in the site, so you can check the game before downloading. The game is not finished yet and we are still working hard to finish it. We are using XNA, and runs on Windows XP / Windows 7 and Windows Phone. We are planning to port the game over to MacOS, iPad and Android (possibly Linux too). We are using MonoGame for the port and the preliminary tests are very promising. We hope you guys enjoy the game. Feel free to send any questions (technical or not) and feedback to 2brainsgames@gmail.com. Thanks! Lima