# joey201

Member

7

## Community Reputation

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Newbie

Thanks all for the replies. I'm following these online tutorials and while they have given me an insight on the language I think I may get a book to get a more professional approach and not have this type of confusions on the journey. Which ones do you reccomend I'm inclining towards Accelerated C++ SabreMan suggested.

Hello I'm following this tutorial about arrays and I understand how they are declared and the several ways to initialize them, what confuses me is when I can't do iaArray1 = iaArray2; but instead int iaArray1[3] = {1,2,3}; int iaArray2[3]; int iIndex = 0; while (iIndex < 0) { iaArray2[iIndex] = iaArray1[iIndex]; } could I have done this?: int iaArray1[3] = {1,2,3}; int iaArray2[3]; int iIndex = iaArray1; int iaArray2 = iIndex; } What I understand is the first one is not possible the second one iaArray1 equals iaArray2 as long as iIndex is less than 0. In the third one (the one I made up) its saying iIndex equals iaArray1 and iaArray2 equals iIndex. Anyway if anyone could develop a bit more I will greatly appreciate it. Thanks in advance.

4. ## Howdy! and C# questions

Thanks. The only thing I see that I may be falling behind is when I use buttons and forms. I mean I can use them very easily with Visual C# but then again I don't really know how I would code it if I were to code it from scratch. I gues as long as I have the Visual C# IDE I'm good to go hehe. Another question that pops into my head now, I've been using variables like int, floats, doubles, and I get the diference between ints and floats but why doubles? and why floats numbers need to end in F?? I know how to use them and I've seen a couple explanations arguing about floats being 32 and doubles 64 I just dont get why they couldnt just make them into one and hence less complications lol Anyway thanks all for their contributions.
5. ## Howdy! and C# questions

Thanks very much for the link seeing all those games simply gives me motivation. The only thing I've made so far is a calculator but hey gotta start somewhere hehe. Thanks for the replies.
6. ## Howdy! and C# questions

Thanks very much for your response I'll take python into consideration for later since I'm getting used to C# by now.
7. ## Howdy! and C# questions

Hello all! Great forum here. I've been reading a lot this past few days on which programming language to start with and decided to go with C#. Why? Not really because it fits my needs or anything technical like that but because while reading I found a link to a great website with excellent detailed tutorials with a beginners aproach to C#. I don't really understand the differences between C++ and C# but lately I've seen many posts of people starting with C++ and was wondering if C# is just as effective for game development as C++. So far I've been making progress with C#, though I've only been learning for a few weeks now, it's been fun and rewarding when I see simple programs I've made up work. So a few questions in my head are: - Would I be better off spending my time learning C++ or should I go with C#? - Is Visual C# the same as C#? The tutorials I'm following are these http://www.homeandlearn.co.uk/csharp/csharp.html Thanks in advance!