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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

jeyanthinath

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  1. Thanks a lot for your help. I can do simple programs in flash a simple single gaming. So what do i do now , as ur point of view i have to make more knowledge about single player gaming , i tried will surely try that and make some experience and then i will come up with some questions(some really hard questions ), thanks once again
  2. I cant even start towards creating Multiplayer gaming so i am in trouble to get off [b](FLASH & AS3)[/b] so help me where i can start from Any resources will be useful to me.....
  3. Hi guys i am in need of your help for developing multiplayer game for flash . I searched a lot in the google and much more i can't find the answer to my solution. I need in developing flash multiplayer game i have no knowled in multiplayer game ( i developed one single player game in flash and as2). How does i create a multiplayer game , about 3 players can play instantly . Any sample game or help ... plz my fate rest with you guys
  4. so going with HTML5 is best ??? [quote name='LennyLen' timestamp='1345388359' post='4971112'] If you're very new to game development, it's a bit premature to be worrying about the price of the server you will be hosting your website on. [/quote] approx how much the server rates will be for a 100 active visitors ???
  5. Guys I am beginner in the game development and i meant i didn't developed a game yet , But I know some programming languages little (C,python,php) Me and my friend wants to make a game website and i want your help to choose me the language and platform to develop "online" gaming website.... It should be LIGHT WEIGHT so I think i can use HTML-5 but some of my friends says it will not produce better animations so use FLASH & ACTION-SCRIPT but it will make the server more costly !!! so what can i do for it .... what i have to do ???
  6. hai just get the total thing as a string and and then trim the thing using the operators like (+,-,*,/) and store the variable proceeding it in a array and do your calculation