Jump to content
  • Advertisement

clem84

Member
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

154 Neutral

About clem84

  • Rank
    Member
  1. Thanks man. I'll start with MSpaint and GIMP since they're free.
  2. I'm looking to get into developing my own game. I'm just starting out. I have a few ideas for games. Now the programming doesn't scare me. I took a few programming classes in College. Teacher even told me I had a knack for it. I'm not worried about the audio either. At some point I'll just get myself a keyboard, get familiar with the software and start producing some tunes. No worries there. Now, the graphics part... I honestly have no idea how I'm going to be able to produce something that's at least decent, even pleasant to look at. I can't draw very well. I bought a book to learn how to draw. I'm making some small progress but it's very slow. Now this is my question. I'm looking to make a 2D game. SNES type graphics. Kind of like these two projects:   https://www.kickstarter.com/projects/523651724/legend-of-iya   https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia     Now I know that for someone who doesn't draw very well this is a tall order as these 2 games have gorgeous 2D graphics. I just want to get some guidance here. How should I go about it? Should I just learn how to draw on a piece of paper first? Or should I go straight into some 2D creation software and practice there? If so which one? Some suggestions from the pros here would be very welcome. :) Thanks.
  3. clem84

    Should I go with directX or openGL

    Thanks MHagain. The game I want to make is completely 2D using animated sprites. I don't suppose that makes much of a difference right? Anyway. You said to pick one so I think I'll start with openGL a little later on after I've completed that Pong game in SFML, and eventually move on to D3D.
  4. clem84

    Should I go with directX or openGL

    Thanks for all the replies. I'm very much a noob when it comes to game creation. What are SDL and SFML? Are they a graphics language similar to Opengl and DirectX? Anyway, I'm thinking of doing that pong game in SFML and take it to completion just to get a basic idea of what's involved in making a full game.
  5. I'm just beginning my first 2D game. The idea I had is that basically I would create every 2D graphic in the game by first drawing everything with a pencil and paper, and then scanning them as I go along. Is that really the best way to go about it? Are there other methods? like programs that create 2D graphics easier and faster then with a pencil? ANY suggestions would be appreciated. thanks.
  6. clem84

    Should I go with directX or openGL

    ok I'll try that. thank you for the suggestion. Maybe I'll learn opengl sometime later.
  7. My goal is to create a 2d game and I want to be as much in control as possible. That's why I'm currently learning C++ and eventually I will take the road of learning a graphics API and writting my own engine. My question to those who have had experience with both is, which should I go for? Is one language better then the other? more versatile? easier, harder to use?
  8. thanks for all the replies! I've decided to use MS's Visual C++ studio 2010. I figured since it's the most popular I'll be able to find support for it more easily.
  9. hi, I already have a C++ book that I'm slowly making my way through but it's mostly about programming logic. There's very little about displaying stuff on screen. So what would be the best book about C++ in regards to displaying 2D and 3D graphics? I looked on Amazon a little but surprisingly I didn't find much. Any suggestions?
  10. I figured the first thing I had to do was to properly learn C++. I remember back when I was in college we had a program that opened up and then you could write your own code and then run it. That's called a compiler right? Can you recommend a good compiler for windows7?
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!