Jump to content
  • Advertisement

coffecat

Member
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

112 Neutral

About coffecat

  • Rank
    Member
  1. coffecat

    beginner questions

    Okay thanks all, i downloaded Blender to try out modeling, it got my attention
  2. coffecat

    beginner questions

    But in NeHe tutorias i must include them?
  3. coffecat

    beginner questions

    I have both, im trying to run a Win32 GUI project and i include this #include <windows.h> #include <gl\gl.h> #include <gl\glu.h> #include <gl\glaux.h> The Build log said: D:\Programs\CodeBlocks\openGLtuts riangles\main.cpp:4:59: error: gl\glaux.h: No such file or directory But if i make gl\glaux.h as a comment, the program is runing fine and i dont link any libraries, seems they are build inside the GUI template or something liek that. Please help, im allmost there
  4. coffecat

    beginner questions

    Can you be more specific please, im not very familiar how to do it step by step
  5. coffecat

    beginner questions

    Sorry for the double post, if someone know, please help. Sorry again and thanks!
  6. coffecat

    beginner questions

    Okay thanks i will try, one more question. Wich one is a Win32 Aplication in Code::Blocks?
  7. coffecat

    beginner questions

    I read few tutorials of this page you linked, but as i am begginer, there isnt said how exactly to create a openGL project, what to include and how to start. NeHe kinda do that. Does MinGW have those OpenGL32.lib GLu32.lib and GLaux.lib, If not how to include them, excuse me but i never used to set up something different than creating a simple C++ project? Thanks for sharing time!
  8. coffecat

    beginner questions

    Ok thanks, i will try openGL, one more question please [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]So i was told about a good article [/background][/font][color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)] [/background][/font]http://nehe.gamedev.net/[color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)], but the first few lines make me ask the next question.[/background][/font] [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)][/background][/font][color=#FFFFFF][font=Ubuntu][background=rgb(242, 246, 248)]After you have created a new Win32 Application (NOT a console application) in Visual C++, you will need to link the OpenGL libraries. In Visual C++ go to Project, Settings, and then click on the LINK tab. Under "Object/Library Modules" at the beginning of the line (before kernel32.lib) add OpenGL32.lib GLu32.lib and GLaux.lib. Once you've done this click on OK. You're now ready to write an OpenGL Windows program.[/background][/font][color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)][/QUOTE][/background][/font] [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]How can i link those while in Code::Blocks IDE?[/background][/font] [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]I relly dont get into Visual C++ and feel very uncomfortable, is there a way to stay with Code::Blocks for those tutorials?[/background][/font] [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]Thanks, im allmost there, this article seems very good.[/background][/font]
  9. coffecat

    beginner questions

    I dont want premade drag and drop tree's and with few drags to have a game. Thing is, im not very familliar from where to start, so i will explain what i want to do. I have some expirience in C++ but i wanted to start drawing something also, maybe to make that thingy move or simply figures like pacman ghost's etc. Later one maybe some 2D game to see how a game should be developed and what is required, to have some idea what to expect in the feature. Please guide me
  10. [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]I want to make some 2D and 3D games and i have no idea about waht to use, or where to start. I think the thread tittle is a bit missleading, i thought openGL is the best way to start, maybe it is?[/background][/font] [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]If possible, lead me to a good online link or program that is good for beginners to start drawing graphics, like tree's, house's, rock's, some terrain maps where the character will walk on, even draw the character's. I just dont know where to start, i can search everything if necessery, but just a little guide from where to start as a begginer to this topic. Thanks![/background][/font] [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]One more thing, if i start with SFML, wont i get way too much into it, and when leaving it, when becoming a proffesional graphics designer and changing the library, all the functions will be different? And will have harder time to learn all the new functions from the newer library and etc.?[/background][/font] [color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][background=rgb(241, 241, 241)]PS: I am not sure if openGL is the best way to start drawing stuff but i was told so, and i post here.[/background][/font]
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!