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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1.   I don't think so. I have for the past year and half been trying to decide what game engine would be best to create a game in. I have used the UDK, Unity3D, and Cry Engine 3 Free SDK, I created a model in blender and added in nice textures and materials, and it looked well. I first imported it into the UDK. It looked fine but it wasn't the best. Then I imported it into the Unity. It was pretty shitty. I am not sure why, but it was. Then I imported it into Cry Engine, it was beautiful. It actually looked better then when I first made it. Keep in mind, I did try everything to make it look nice in all engines. They just didn't come out as nice as it did in Cry Engine.
  2. I know that a game shouldn't be defined by its graphics. I think that having "eye candy" graphics, that your game would just be a lot better. I have yet to find a free game engine that looks as nice as cry engine 3. I know cry engine 3 is free, but you must share your revenue if you plan to sell it commercially. I have recently found out that if you were to make the most photo realistic models in a 3D modeling program (blender, 3ds max, etc), it wouldn't matter when you export it to the game engine. This is because the 3D modeling program and the game engine both had different rendering engines. I am slightly confused on what OpenGL and DirectX or Direct3D are. I know they are a set of functions in a programming language that allow you to communicate with the graphics card; are they a rendering engine? I will assume that they are for now. Since this is the case why is it that most game engines like Torque3D, Unity3D, and others, don't look like Cry Engine 3? Can't they all use OpenGL or DirectX and make the same stunning results that Crytek offers? I understand that game engines can't do this because computers or consoles won't be able to handle it, but they should at least make it an option. I was thinking of making my own render engine(something that looks Crytek's render engine) to then implement into Torque3D, mainly because it's a full blown engine under the MIT license. My question is this: How the hell do I, do this? Also, what is OpenGL and DirectX, are those just ways to communicate with the gpu? Which means, I would need to use those to make my render engine.   Any help would be greatly appreciated. I understand this could take the rest of my life. I do know programming, I learned Java, and I am continuing to learn. I wish for no hate below. I know this is hard, but I want to try. Don't tell me to use an already made game engine or rendering engine.  https://lh6.googleusercontent.com/_N3W3ksl-Xiw/TZA7Ykan7NI/AAAAAAAACdw/6ZaudnTIKTg/s1600/natural_lightingip9f.jpg It looks so nice. Thank you.
  3. So I am going to learn a 3D modeling program for the UDK. I am wondering which program would be the best to go with. Not just for simple models but like intense ones like extreme detail in characters, airplanes, guns, etc. What do you think and why?
  4. [quote name='Hodgman' timestamp='1340675255' post='4952861'] The UDK uses Kismet and UnrealScript. Only the professional version of Unreal Engine (not the free UDK) allows you to use C++, AFAIK. If you're new, then you shouldn't use C++ anyway -- it's an advanced, low-level, systems programmer's language, not a beginners game programming language. [/quote] Then in your opinion are there any limitations in unrealscript versus cpp?
  5. So I am learning C++ and I heard that you need C++ for most game developments. But when I went to go and watch a tutorial on the UDK I saw a 3D modeling program. I am aware of kismet but how do I implement C++ code to use the UDK. Or what language should I use I don't want to use actionscript because I cannot handle memory management like C++ can. Any links or other forums for the answer is helpful. Thanks, -Noob