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fafase

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About fafase

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  1. fafase

    Why Games Don't Have to be Good Anymore

    When looking at the game industry here in Finland, you quite understand why there are no more good games => You can make millions with no creativity.   Rovio is just putting birds and piggies in all classics, Supercell makes million a day with three iterations of the same game, that same concept used by Next games just using far west style. Then Seriously comes up with a Candy Crush mechanic including battle like it has been done already. At a lower level, Boomlagoon gets 3.5M for a downhill cart game (did you say Bad Piggies? No, I said they are former Rovio employees) then they come up with an endless runner, so much for originality. Not sure they're making the big buck though.   Even Remedy?!, think about it 10 years ago, they came up with a game that allows to slow down time, now they are to release a game where you can...stop time...right. Cities Skyline, isn't that Sim City somehow?   Only Playraven got out of it with a spy game and it did not do so well I heard. Too original?   So, why would you bother trying to be creative when using a well driven idea will make more money and faster than a new mechanic that users are not used to.   One thing for sure, it is also more difficult to join after 30 years. Cinema industry is in the same wagon, taking oldies out of the boxes.   Microsoft is even making it its next big move for xBox, new releases of old classics.
  2. fafase

    XRay Unreal Engine 4.5 source code

    A quick look at the author name and its web page will let you know that this is just marketing. The reviewed products are products they sell.    The old days of providing articles for the sake of helping are gone. Most recent ones are just (more or less) hidden advertisement.    I would not be surprised if this was a copy paste of their documentation like it was for an engine series a couple of months ago simply pasting the starting tutorial from their website.   Under the tag "Look we want to help and share" is another tag saying "Know our name and our product". 
  3. How to pitch Angry Birds:   it is Castle Clout with birds instead of stones and piggies instead of villagers.
  4. fafase

    Why a Game Development Degree?

    From what I have seen , Game Dev degree are in no way ensuring a position. Almost contrary, at least here in Finland. On top of that, some non-game companies tend to down value those considering you know games but are unable to deal with other software.    Reason is that game degrees are given by polytechnical universities which are lower level than "normal" universities (in Finland). The game degree will be a bachelor and will be a bit of this and a bit of that focusing on games.   As a result, those Rovio, Supercell or Remedy rather look into a Computer Science Master knowing the guy has extended math and programming knowledge and might have attended game modules as a bonus.    So non game companies do not care about game degree and game companies do not really value them either...    But why would you get a Game degree anyway? Isn't a game just a software like any other? Do you need a database degree to work at Oracle?   My advice, forget about game degree, obtain a uni degree on computer or even math (advanced math are a must for 3D graphic programmer). The game part can come from personal projects or will come in time anyway.  
  5. Also, do not think the industry is more friendly than others.   It may look like everything is cool and relax but it is just an appearance. Your colleagues and bosses will act as friends but in the end it is a business and once you are gone, it is all gone, you are just a connection on LinkedIn. Even more with your bosses, they may have investors on their backs so you are just a mean to an end. Nothing else.   My advice, do your things, smile a little, go home, repeat next day.
  6. You are reading the marketing for this game.    I see a quick overview of each process where little is said as there would be too much to say. But the links are there.
  7. fafase

    Learn from Irrlicht the API mapping between OpenGL and Direct3D

    So mainly, what this does is search and find methods.    Alt+F12 in Visual Studio.
  8. fafase

    Polygon Triangulation

    Thanks, finally the return of a technical article on GameDev that is not another "Defining the color of your box to optimize your shipping".
  9. Going through a tutorial, well, yes but all the way you read or listen and you tell yourself, "Ok, I don't fully get it but I will when I need it" and then you forget.   Instead of being passive, receiving the information from the tutorials, become active and learn to find the appropriate tutorial and make it your own.   Try to start with for instance an Angry Bird game. If you keep it basic, this is not so hard and full of good little challenges.   First you need the platform and you choose computer for safety.    Then you need to design the level, the starting shooting point, a few boxes.   Then you deal with the input, reading about vector, getting the starting and end point of the mouse drag and bam your ball...no your ball does not do much. You need some physics and you read about AddForce to kick your ball. You now need to clamp your forces using the Mathf class.   You then learn about collision and finally since you feel you have learnt a lot, you are now able to create an explosion, or change the amount of force each projectile is applying.   FInally, you want to make it nice so you add some environment and learn about parallax background.   Now not only you made a game but the amount of search got around the net, you probably found some good pages that you bookmarked for later, you got your way around the unity docs and the unity answers forum, and you feel ready for next game.
  10. fafase

    What Software?

    Well one thing I have found interesting is Kodu.   I think it is a nice and easy way to start with game development. It has no code but uses the same pattern, instead of typing an if statement, you are given to choose some conditions. It is limited in choices so it is calling on your design skills more than the coding but as I said, it uses some coding patterns. Somehow, it is hiding the code behind some basic word that is meant to get 12 year-old kid on the path of development.   Once you have been going through that one for a while, you can start learning (or at the same time) programming and figure out the similarities.   Kodu won't make you a perfect programmer and won't get you a job at Valve or EA (anyway you don't want to work there) but at least int can be a soft start.   I would not recommend going for Unity even though many will claim it is easy to start and you get a game after two weeks. True though, but a not so nice game.  Unity is too often recommended to beginners, the easy interface, the high abstraction of complicated physics and rendering and they get stuck pretty early when realizing it is actually a professional tool in the end.   So to sum it up, don't try to jump before crawling with Unity and give Kodu a try.   Just my view,
  11. fafase

    The Process of Creating Music

      Sure I don't mean that he should not put his name, he was just a way to say that this looks too much of an advert and removing any links to him or his website would tell it was honest and just meant to be informative. But if the article turns out to be great, of course the author should add his name.
  12. fafase

    The Process of Creating Music

    But where is the content of the article? There has been lately a similar article thread about creating music for games with actual information about what key and tone for creating ambiance and other info for this and that.    Here I can sum it up with, I start a song, make 30s then send it to the producer. If he likes it, I finish the music. The end.   Remove your website link and change your name for a pseudo and I will not say it is an article with advertisement purpose.
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