• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

105 Neutral

About earlz

  • Rank
  1. I now have a demo web app online so you can play with the language some: http://scripter2.lastyearswishes.com/
  2. [quote name='6677' timestamp='1340879643' post='4953611'] Have you given a name for the scripting language or have you implemented an existing one? [/quote] I've made my own. I don't yet have a name for it though. It resembles javascript so closely though that if you have any experience with it, it should be very easy to learn. I almost have a demo site done so that you can mess around with the language some. Hopefully that should be done sometime tomorrow
  3. [quote name='phayer' timestamp='1340846884' post='4953529'] Well, if you plan to use it on the XBox 360 and WinPhones you should really think about the GC first as thats the number one problem with scripting on the XBox it seems [?] Just what I've picked up lurking @ AppHub forums. [/quote] Yes, I have a lot of work to do in that area I assume. But, even though my scripting engine might waste a lot of memory right now, it will actually work at least. Reflection.Emit is flat out not supported on those platforms, but is what most of the scripting languages I've seen rely on. I plan on trying to make my scripting engine as lean as possible and making sure that it works in such memory restricted environments. That's part of the reaosn why I need beta testers
  4. [quote name='6677' timestamp='1340787689' post='4953248'] Tbh, I'm fine with lua interface. [/quote] I'm sure a lot of people are. What I bring to the table though is support for a Scripting Engine where P/Invoke isn't an option and neither are the many dynamic .Net languages out there(due to missing Reflection.Emit). Though I haven't tested it just yet, I know my Scripting Engine at least compiles(and should work) on xbox 360, Windows 7 phones, and on Android phones via Mono For Android.
  5. Hello there. I'm crossing my fingers this doesn't come across as spam... Anyway, I was recently scouting for a managed and sandboxed scripting engine for .Net and came across a post here of a engine that didn't quite deliver what most people want. Hopefully I'm different. I've built a scripting engine in C#. It is completely managed and is a true interpreter. I know that scripting engines are used extensively in games to allow for user modding(such as Gary's Mod and many others) as well as for other purposes. I'm currently looking for beta testers and feedback on this scripting engine I've made(named Scripter2). The scripting language used is similar to Lua, Javascript, and PHP. Here is an example script: var table=["foo" => "bar","baz" => 10]; return table.foo+(table.baz as string); //returns "bar10" It's also very easy to use in your game/application and easy to extend. Here is a quick example of implementing a `print` function and executing a script using it: public void RunScript(string script) { Engine=new ScriptingEngine(script); //Now add our print function var args=new VariableList(); args.Add(new VariableContainer("message")); Engine.Global.Add(new VariableContainer("print", new FunctionVariable(new ExternalScriptFunction(PrintFunction), args))); Engine.Execute(); } BaseVariable PrintFunction(VariableList args, ScriptingEngine s){ string msg=args.Get<string>("message"); System.Console.WriteLine(msg); } And here is an example Hello World script for it: print("Hello World!"); return; Anyway, if this sounds interesting to you, I'd love to hear some feedback. In the next few days I should hopefully have a simple demo web application so that you can try out it's syntax more as well. Also, for full disclosure, I plan to sell this scripting engine whenever it reaches 1.0. Beta testers of course will get a commercial license for free though. If you want more information about it or want to contact me by email, you can check out the beta-testing post I put on my blog at [url="http://lastyearswishes.com/blog/view/4fe97af34aa5d825b303f18b"]http://lastyearswish...aa5d825b303f18b[/url] Thanks