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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='6677' timestamp='1340788264' post='4953253'] Unity has a free version with restricted features, your allowed to earn upto $100000 with it before they insist on you using the full version (by which point 1500 per year is nothing). For such a good engine aswell $1500 is nothing. UDK non-commercial is free, $99 + a percentage of sales allows you to sell commercial games with it, a certain amount of revenue you have to pay the full license which makes $1500 look like pocket change. Either way, if your just getting started in game dev then this might be a too big project. And the graphics quality of a game will very rarely depends on the engine, its more to do with the quality of the models and textures you put into it, although unity aswell as offering an engine have a web store where you can buy licenses to use various assets in your own projects. Just downloading a model from somewhere and using it is usually against copyright law, unitys webstore you can buy them legally to use in any engine, not just unity, but they might not be cheap. Do you have any programming experience at all? I'm afraid you can't just go off and make a game without knowing how to program. Unity uses C#, a modified dialect of javascript (often called unityscript) or Boo usually, you get to choose which. UDK uses unrealscript. [/quote] I currently know C++ some Java and a bit of Python (Still playing around with the language a bit). As for the textures and models, I use Blender (I have been using it for around 3 years now) So the models won't be a problem, textures are all created in gimp or paint.net! (I am all about free stuff!) I have just been having a war in my head about what engine to use, and I didn't know that I could use Unity for free up until 100,000$, I looked all over the net trying to find the most cost effective way to do this project. It is a bit daunting but I think the hardest part of this project won't be the models or story but the game-play itself, I want it to be fun not tedious or boring. Thanks for the quick input though!
  2. Thanks a lot! I checked out the website for Unity and it looks to be a promising engine, the price is a bit crazy though for a license (well crazy to me since I am only doing this as a hobby) But I suppose if it were to become more, 1500 isn't a lot to pay. Thanks again though!
  3. So to start this post off, my name is Josh Lyons. I have just recently signed up to this forum in hopes that someone on here may be able to tell me or in the least point me in the right direction of a good game engine. The project I am working on is just a side thing that I do on weekends with a long time friend of mine and we haven't really taken it that seriously (Hence the fact it was only worked on 2-3 hours a week). Anyways, the game I am currently trying to develop is a homage to old school linear-ish type PS2 games (Think Kingdom Hearts 1 & 2, the Jak & Daxter series). I want to develop a game that captures the amazing story-telling and solid game play that these games instilled into my generation. I have a lot of concept art done for the game and I don't want to put out too much details about it right now, but the main plot boils down to a world being threatened by an age old enemy and an unlikely hero trying to save it (Which is what almost all Ps2 games I played were!) I just need a solid engine that can deliver visuals at a medium-high range and can be used to create my 3rd person action/adventure game. If any more details are needed please just ask, I will be more than grateful to supply what I can. (And if I placed this question in the wrong section I do apologize for that, haven't been a member of a forum in a very long time and aren't really sure of the rules anymore!) Again, thanks for the quick responses and hopefully I can get going with this project!