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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

bnouvel

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  1. [font=Arial, Helvetica,][size=3]This is the new release of the TTF Text : The most powerful package to do 3d-texts in Unity. Three months after our initial release TTFText 1.0, we come up with a new important release.[/size][/font] [font=Arial, Helvetica,][size=3]We would like to thank all our early-adopters for their comments and their support. TTFText has received a very warm welcome. We believe it can now be considered as the best extension for 3d-Text in Unity.[/size][/font] [size=3]You can have a look at some of the main features of the package by viewing : [/size] http://youtu.be/RzdjQStYkmU [font=Arial, Helvetica,][size=3]Here are the important new features, you will find in TTF Text 1.1.: We provide now advanced text layouts nor only allowing you to align long text on left, right, centered, or to make it justified, totally justified. We also provide advanced typographic gray control, by allowing to set up the extra white spaces are distributed. TTF Text now has a markup language and it support styles ! For instance[/size][/font] [size=3][CODE] <@style=bubbly@>bubbly<@pop@> [/CODE][/size] [font=Arial, Helvetica,][size=3]will create a style name bubbly for you and will allow you to modify it. Styles are like CSS, they can be shared by different texts and they affect only the modified parameters. You may also accesss / and modify property directly by saying for instance[/size][/font] [size=3][CODE] <@Size=*1.5@>big<@Size=*1.5@>bigger<@Size=*1.5@>even bigger<@pop@><@pop@><@pop@> back to normal... [/CODE][/size] [font=Arial, Helvetica,][size=3]We have added new demo scenes showing examples of styles with animated text. We have also added some prefabs, and standard demo scripts to create typewriter-like flying text, mess and reorder letters, spiral texts... Finally, we are releasing a new and unmissable "Deluxe" edition that contains all the unmissable features of TTFText in a binary form with more than 50% rebate. It has been submitted to the asset store and it is still under review but it shall appear "on sale" within next hours. Of course all the previous features are still there: - Extrusion, bevel, outlines, - Support for non-western fonts and asiatic, - Control of interpolation / decimation, - Compatibility with Megafiers, - Free Embold and slants, - Support for all platform, - and ... For more information: [url="http://www.linkedin.com/redirect?url=http%3A%2F%2Fttftext%2Ecomputerdreams%2Eorg%2F&urlhash=D0YU&_t=tracking_anet"]http://ttftext.computerdreams.org/[/url][/size][/font]
  2. [font=Arial, Helvetica,][size=3]This is the new release of the TTF Text : The most powerful package to do 3d-texts in Unity. Three months after our initial release TTFText 1.0, we come up with a new important release.[/size][/font] [font=Arial, Helvetica,][size=3]We would like to thank all our early-adopters for their comments and their support. TTFText has received a very warm welcome. We believe it can now be considered as the best extension for 3d-Text in Unity.[/size][/font] [size=3]You can have a look at some of the main features of the package by viewing : [/size] [font=Arial, Helvetica,][size=3]Here are the important new features, you will find in TTF Text 1.1.: We provide now advanced text layouts nor only allowing you to align long text on left, right, centered, or to make it justified, totally justified. We also provide advanced typographic gray control, by allowing to set up the extra white spaces are distributed. TTF Text now has a markup language and it support styles ! For instance <@style=bubbly@>bubbly<@pop@>, will create a style name bubbly for you and will allow you to modify it. Styles are like CSS, they can be shared by different texts and they affect only the modified parameters. You may also accesss / and modify property directly by saying for instance <@Size=*1.5@>big<@Size=*1.5@>bigger<@Size=*1.5@>even bigger<@pop@><@pop@><@pop@> back to normal... We have added new demo scenes showing examples of styles with animated text. We have also added some prefabs, and standard demo scripts to create typewriter-like flying text, mess and reorder letters, spiral texts... Finally, we are releasing a new and unmissable "Deluxe" edition that contains all the unmissable features of TTFText in a binary form with more than 50% rebate. It has been submitted to the asset store and it is still under review but it shall appear "on sale" within next hours. Of course all the previous features are still there: - Extrusion, bevel, outlines, - Support for non-western fonts and asiatic, - Control of interpolation / decimation, - Compatibility with Megafiers, - Free Embold and slants, - Support for all platform, - and ... For more information: [url="http://www.linkedin.com/redirect?url=http%3A%2F%2Fttftext%2Ecomputerdreams%2Eorg%2F&urlhash=D0YU&_t=tracking_anet"]http://ttftext.computerdreams.org/[/url][/size][/font]