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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Milkhausen

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  1. Pretty nice article and info here [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I am just starting to get into SFX at the moment and wondered what kind of microphone is best as an "all rounder" to use in a home studio for SFX/voiceover recording?
  2. Plus 1000 points for paperboy reference! Here is an [url="http://www.youtube.com/watch?v=S8e7g8kJIlo&feature=player_embedded#"]interesting video[/url] somewhat related to the topic of retro game sounds that I found inspiring: Eric
  3. Yeah, definitely! For these, I've actually been using the orchestral section of the Kontakt 5 sample library which isn't the worst in the world but not really authentic sounding, particularly in the articulation. I am seriously considering going for one of the EWQL orchestras at this point. Thanks for your advice/compliments
  4. What a great site, and what a great resource! Many thanks for sharing this here Eric
  5. [quote name='Aerin' timestamp='1342071084' post='4958260'] I have to add that I keep listening to the very first track on the Electronic Reel. The fade in and the entire short track sample is really great. The only down part is I have to keep replaying it every 40 seconds. I really want to hear the full version of that track! [/quote] Actually the first track (and the last track) of the Electronic reel are demo works in progress with not a whole lot more to them at the minute.. isn't it cool how you can trick people into thinking you have actual full tracks (But seriously, those are literally the only two that are incomplete!) The Ambient track you enjoyed is actually part of an EP that I'm releasing quite soon and is yet to be mastered properly etc. I'm really glad you like 'em, and as works in progress they'll all be finished before long. Keep an eye on my [url="http://facebook.com/deckard87"]facebook page[/url] for the uploads when they happen if you like [quote name='1337coda' timestamp='1342074580' post='4958269'] Nice music, I really like it. [/quote] Thanks, dude! I've done stuff for film etc but really can't wait to get my first project working on a video game.
  6. Thanks I'm actually using the Ableton Live 8 suite for most of my work. I can and have used programs like ProTools, Logic, Cubase etc but I have found Ableton to be so intuitive and user friendly as of late that I tend to stick with it for the time being.
  7. [quote name='cardinalgray' timestamp='1337093564' post='4940423'] Hi, [quote name='Moritz P.G. Katz' timestamp='1337089524' post='4940402'] I'd rather save up some money and go for Gold instead of the Silver edition. The amount of instruments and articulations more than makes up for it. [/quote] Thank you, I'll think about that. I'm actually drooling over this bundle: [url="http://www.soundsonline-europe.com/Complete-Composers-Collection"]http://www.soundsonl...sers-Collection[/url] Unforunately, too expensive for me now. [/quote] ..drooling over the same bundle! For orchestral stuff at the moment I'm using the NI Kontakt sampler soundbank which was bundled in with a really good special offer they had a while back on "Komplete" I have to say, was really impressed (overall) with the articulation and sampling in general. Here is an audioreel of some stuff using Kontakt in case you wanna check it out [url="http://ebrowne.bandcamp.com/track/orchestral-reel-2"]http://ebrowne.bandcamp.com/track/orchestral-reel-2[/url]
  8. Hi all! I'm brand new to both these forums as well as a composer for computer games. I have lots of experience in writing music across several different mediums but have always wanted to work with computer games and developers [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Below is a link to my current audio reels in a couple of different genres. I'd be delighted to hear some feedback, answer any questions etc., and if you do happen to like what you hear I'll be regularly putting new releases out through my facebook feed: [url="http://ebrowne.bandcamp.com/"]http://ebrowne.bandcamp.com/[/url] [url="http://www.facebook.com/deckard87"]http://www.facebook.com/deckard87[/url]
  9. Really great advice all around - particularly the list of recommended reading near the beginning, Nate! Feel free to listen to my current audioreels as linked in my signature. Would love any kind of feedback as I'm just starting out properly as a composer for video games and film