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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Jh62

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  1. What about a map that links classes to renderers? That way you can loop through all the entities and get the renderer for that particular type of entity and call Render.getRenderer(e); and then renderer.render(e). The renderer can know how to draw that particular unit with all it's different components and all. I used this in a game i made and it worked very well.
  2. Looks real good! Congratulations!
  3. I never asked this when i started. I just searched for a good tutorial on Youtube to get started and once you get the basics you just keep going and making stuff. Best thing is to make that music player you always wanted or that sega game you thought you could do better. By this i mean: try to remake stuff that's already done and you will learn a lot. Understand the basics and then do whatever you feel like doing. The more you hit a wall, the more you learn. 
  4. Chuck Norris. What else you need :P
  5. There's not much to say.   The game plays well, but is so simple there isn't too much to elaborate.   I would suggest changing the blue ball to something nicer and maybe making hud icons for the mags and guns.   Otherwise than that, it's pretty good for what it offers.
  6. Redone a little the presentation part. Hope is better now.
  7. Too similar to Minecraft, but it looks great. Keep it up!
  8. I think your keyboard broke.
  9. Awesome! Reminds me of  death match in OFP :P   Shame is only for Android.
  10. Im interested. Contact me when you can.
  11. I program in Java using LibGDX as a framework.   I could be interested.    Send me a message of what you have in mind.
  12. Nice work!   The art work is very good and the music fits the game. The controls are simple and responsive.   I found a couple of things that I don't know if you are aware:   - You can fire and use power ups when you are dying/dead. - The "continue" button doesn't work. I could not keep playing from where i lost. - The first stage is "Stage 2" and the second and third stages are "Stage 7". - In the first stage, at this point:     If I don't jump when the platform breaks, there's no way I can reach the other side of the acid pit so I had to kill myself if I wanted to get to the other side. You should provide a way to continue or make some platforms reappear after a certain time.   And one suggestion: The continue button should appear after you die, not the first time you play the game (unless you can save your progress) and the continue button should be the highlighted option after a game over to prevent the player from starting a new game and deleting any progress made.     Keep up the good work! 
  13. I also program in Java using LibGDX. I just released my first full game (you can see link to it in my profile).   I'm interested in doing something, I don't care what as long as I like the idea. Motivation is all.   Contact my if you have something in mind.   By the way, I never worked in a team before and I have no idea how the organization or development works with a bunch of people. 
  14. Hi. I just released my first full game (a remake of Battle City with internet support) made in Java with LibGdx and Kryonet. Here: http://www.gamedev.net/topic/682878-battle-city-multiplayer/   I'm open for new projects and having some fun.   Good luck!