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Unni07

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  1. I know basic programming and my preference is c++. If I code a game in c++ can i port it to iOS or Android?
  2. I am keen to learn game programming but have no clue how to start...need help
  3. Hello guys,   I am working solo on an action based game project in UDK engine for PC. I want help in modeling and rigging. As I am making this game to strengthen my portfolio I don’t wanna waste time on modeling and  rigging. Gameplay is my focus. Can anyone suggest websites where I can download free rigged model? Or any other alternative solution to my problem
  4. [quote name='Robby907' timestamp='1345604624' post='4972057'] Hi, I'm a 3d Artist and do a lot of 3d modeling/animation. As for the best animation/3d software the top two are 3ds Max and Maya. I have used many of the 3d software such as 3ds Max, Maya, Blender, SketchUp Pro, Vue, and Mud Box. [b]3ds Max and Maya[/b] like I said are the two best software out there for gaming developing, film, etc... 3ds Max and Maya are very very powerful I would say I like 3ds max better the user interface is easier to move around in and navigate. Maya is a little more of a mess and takes a little longer to do stuff I think. Also there are a ton more tutorials on youtube and websites that can help you learn the program better. But the downfall these are one of most advanced software's out there. The unwrapping in these programmings are very good in my opinion in helping creating a realistic texture or a texture to your liking. There are I wanna say millions of options (maybe 1000's haha) to get a good detail and quality model. [b]Blender[/b] I just hate it the interface is so unorganized in my opinion compared to 3ds max, its still a powerful program and you can still do a lot with it but 3ds max and Maya are still better. [b]Google Sketchup[/b] is basically a 3d sketching basically its still powerful but textures have low quality and unwrapping and animation/rigging is terrible its really strictly for 3d modeling. [b]Vue[/b] is a 3d landscape program where you can generate land and transform it in anyway and paint it from anything to deserts, to a rain-forest. It can be used for games but its usually more used for film. (It was used in Avatar). There is no 3d modeling at all except for terrain editing. [b]Mud Box [/b]basically you model/transform your objects (has like a clay feeling to it). Great for making high poly models off the lower poly one. In the end my opinion is that 3ds Max is the best software its well organized interface and everything flows good (But really 3ds max and Maya are so similar its really what you feel more comfortable with) There are well over 100+ plugins and scripts to help your modeling and animation, etc.. I advise you to choose to learn 3ds Max the learning curve is terrible its one of the most advanced 3d software out there along with Maya. The learning curve is different for each person I heard it came pretty easy to me if you really want to learn it. If you choose 3ds Max in the long run you will benefit from it the most in my opinion. Tell me what you choose if you do pick 3ds Max I can help you learn it basically over skype or something. There are many tutorials for on how to create objects, homes, etc... (3d Modeler, and use 3ds Max on a daily basis) Hope this helps choose your software! [i]- Robby[/i] [/quote][quote name='Robby907' timestamp='1345604624' post='4972057'] Hi, I'm a 3d Artist and do a lot of 3d modeling/animation. As for the best animation/3d software the top two are 3ds Max and Maya. I have used many of the 3d software such as 3ds Max, Maya, Blender, SketchUp Pro, Vue, and Mud Box. [b]3ds Max and Maya[/b] like I said are the two best software out there for gaming developing, film, etc... 3ds Max and Maya are very very powerful I would say I like 3ds max better the user interface is easier to move around in and navigate. Maya is a little more of a mess and takes a little longer to do stuff I think. Also there are a ton more tutorials on youtube and websites that can help you learn the program better. But the downfall these are one of most advanced software's out there. The unwrapping in these programmings are very good in my opinion in helping creating a realistic texture or a texture to your liking. There are I wanna say millions of options (maybe 1000's haha) to get a good detail and quality model. [b]Blender[/b] I just hate it the interface is so unorganized in my opinion compared to 3ds max, its still a powerful program and you can still do a lot with it but 3ds max and Maya are still better. [b]Google Sketchup[/b] is basically a 3d sketching basically its still powerful but textures have low quality and unwrapping and animation/rigging is terrible its really strictly for 3d modeling. [b]Vue[/b] is a 3d landscape program where you can generate land and transform it in anyway and paint it from anything to deserts, to a rain-forest. It can be used for games but its usually more used for film. (It was used in Avatar). There is no 3d modeling at all except for terrain editing. [b]Mud Box [/b]basically you model/transform your objects (has like a clay feeling to it). Great for making high poly models off the lower poly one. In the end my opinion is that 3ds Max is the best software its well organized interface and everything flows good (But really 3ds max and Maya are so similar its really what you feel more comfortable with) There are well over 100+ plugins and scripts to help your modeling and animation, etc.. I advise you to choose to learn 3ds Max the learning curve is terrible its one of the most advanced 3d software out there along with Maya. The learning curve is different for each person I heard it came pretty easy to me if you really want to learn it. If you choose 3ds Max in the long run you will benefit from it the most in my opinion. Tell me what you choose if you do pick 3ds Max I can help you learn it basically over skype or something. There are many tutorials for on how to create objects, homes, etc... (3d Modeler, and use 3ds Max on a daily basis) Hope this helps choose your software! [i]- Robby[/i] [/quote] Wow...thanks for the very detailed info.. I have maya...but will try to get 3Dsmax Thanks
  5. dont scare me. I have only 6 months to build this game and this project is the most important thing to me. At present I am in learning process of Unreal Engine with video tutorials. Any such materials for maya?
  6. Thank you guys. Yes I am a student. but i have a team to work with me so cost will be divided in 3 ways. Among 3D studio max Maya blender which one will be easy? My team mates and myself are comforable with programming but poor in animation. Which one is best suited for us?
  7. I chose to develop a RPG as my final year project and I am at a fix now. I decided to use Unreal Game Engine but have no clue about which software to use for graphics or artwork. Any suggestion or help is welcome. Thank you