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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About aerlfredith

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  1. Hi, When running my app it just stops. With breakpoints i found that glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION); closes my app although i believe this has no reson of happening, if i just do not call this everything works ok. for the sake of understanding open gl i would like to ask if anyone knew of a reason this function would be causing this thanks, before quitting the app outputs that i havent called glutInit before setoptions, but below is my code glutInit(&argc, argv); int width = 500; int height = 500; unsigned int displayMode = GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL; displayMode = defaults(displayMode, width, height); glutInitDisplayMode (displayMode); glutInitContextVersion (3, 3); glutInitContextProfile(GLUT_CORE_PROFILE); #ifdef _DEBUG glutInitContextFlags(GLUT_DEBUG); #endif glutInitWindowSize (width, height); glutInitWindowPosition (300, 200); int window = glutCreateWindow (argv[0]); glload::LoadFunctions(); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION); if(!glload::IsVersionGEQ(3, 3)) { printf("Your OpenGL version is %i, %i. You must have at least OpenGL 3.3 to run this tutorial.\n", glload::GetMajorVersion(), glload::GetMinorVersion()); glutDestroyWindow(window); return 0; } if(glext_ARB_debug_output) { glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); glDebugMessageCallbackARB(DebugFunc, (void*)15); } init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0;
  2. deleted the additional library link to the open gl SDK, kept the intput field the same now no more errors,... an explanation would still be nice
  3. thanks for the reply but this was my input field allready :s glloadD.lib;glimgD.lib;glutilD.lib;glmeshD.lib;glut32.lib;freeglutD.lib;glu32.lib;opengl32.lib;gdi32.lib;winmm.lib;user32.lib;%(AdditionalDependencies) all the D,s arefor the debug libraries, i got them from compiling the open gl SDK
  4. Hi, I'm trying to install freeglut on my pc and my testApp gets linkers errors which even after severel tries to fix i have not been able to fix. .lib and header are inside my VS directory/VC/lib and /VC/include, the dll is inside the windows directory and still i get 1>App.obj : error LNK2019: unresolved external symbol __imp__glutLeaveMainLoop@0 referenced in function "public: void __thiscall App::Keyboard(unsigned int,int,int)" (?Keyboard@App@@QAEXIHH@Z) 1>Main.obj : error LNK2019: unresolved external symbol __imp__glutSetOption@8 referenced in function _main 1>Main.obj : error LNK2019: unresolved external symbol __imp__glutInitContextProfile@4 referenced in function _main 1>Main.obj : error LNK2019: unresolved external symbol __imp__glutInitContextVersion@8 referenced in function _main the other glut fucntions used in normal glut (without the free) do NOT throw any errors does anyone have any suggestions Thanks me