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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About esmith1701

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  1. Hobos of Pangaea Has Been Completed! (Or at least as finished as its going to get today  )   Web Game is located HERE - (NOTE: Will only play on Desktop/Laptop browsers, not mobile device browsers!)   PC Zip File is HERE - (Includes EXE and Data Folder; no installer, open the folder and click the EXE)   Mac OSX File is HERE - (I was not able to test this... still waiting for a friend to verify everything works ok)   - There are FOUR Maps to play on, with one randomly chosen and loaded from the Main Menu "Play Game" Button, so play it a few times!   I had a blast this week! Occasionally, I need the pressure of a deadline to give me that push to get things done, so THANK YOU GameDev.Net for giving me an excuse to ignore my family and skip out on doing dishes & laundry this week! 
  2. Still needs a lot of polish between tonight and tomorrow, as well as a few more maps to play and transitional tweaks, but if anyone wants to test out my latest web build of Hobos of Pangea, it can be found Here. TALLY HO!!!
  3. I spent a few hours last night setting up a Top-Down Shooter framework, and whipped up some basic art assets this morning.   [URL=http://imageshack.us/photo/my-images/822/ol47.jpg/][/URL] [URL=http://imageshack.us/photo/my-images/41/kmw9.jpg/][/URL] [URL=http://imageshack.us/photo/my-images/841/4mnm.jpg/][/URL] [URL=http://imageshack.us/photo/my-images/543/5rk2.jpg/][/URL]     Should be a lot of fun!
  4. I'm in for a solo project! Looking forward to it!
  5. [color=#FFFFFF][font=Arial][size=3][left][size=4][color=#000000][size=5][u]ANNOUNCING THE[b] "PIMP MY LOGO"[/b] CONTEST![/u][/size] Hello fellow developers! [url="http://facebook.com/blindfurystudios"]Blind Fury Studios[/url] needs YOUR help! We need a fresh new look and brandable logo to take world-wide! Submit your ideas to the [url="http://facebook.com/blindfurystudios"]Blind Fury Studios Facebook Page[/url] by July 31st to be included in the Contest! Throughout the month of August 2012, We'll open all of the submissions to voting by the public - the votes will be tallied and the winning design announced on September 1st! In addition to my undying gratitude, the winner will receive acknowledgement in ALL future Blind Fury Studios productions and products, as well as a FREE copy of all titles released under the Blind Fury Studios label FOR LIFE!!!! You'll also receive a [i]yourname[/i]@Blind-Fury-Studios.com e-mail address! Please e-mail [email="edwardsmith@blind-fury-studios.com?subject=PIMP%20MY%20LOGO%20CONTEST%20-%20GameDev.Net"]edwardsmith@blind-fury-studios.com[/email] for more information![/color][/size][/left][/size][/font][/color]