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About Tili_us

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  1. 3D painting

    I would just use a Ray and raytest each triangle. Then get the barycentric coordinates of the triangle to calculate the UVs. The you just need to find a way to calculate the size of the brush (and shape) in UV space.
  2. Really nice samples! Did anybody find a decent wrapper for shaders/programs in OpenGL? I might consider not using SDL..
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