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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About eurodrew555

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  1. Hi there,   I have a simple query about marketing my Indie start up company.   I have registered my company and ABN (in Australia) as Radimoto Pty Ltd. I have also registered the domain name radimoto.com   I know I am pretty much locked down to using Radimoto Pty Ltd on the iOS App Store due to my company registration.   Thinking about naming when it comes to marketing.. would there be any issue to using "Radimoto Entertainment" or "Radimoto Games" in trailers, on the website.. etc...    Basically if I had different divisions (e.g. Entertainment, Education) within the company would it ok to promote each separate area as "Radimoto Entertainment" or "Radimoto Education" ? This would be for marketing only without registering another Company/ABN.   Any feedback would be appreciated.   Many thanks, Andrew
  2. This is a lot to consider and I agree it really looks like a minefield. I'll think I'll proceed carefully and keep everything generic unless I have obtained permission or consulted a lawyer first. Many thanks to you both, I really appreciate the advice.
  3. I am an Indie game developer and I am currently developing some racing games. I would like to use real locations in my games and would like to know if anyone has any advice to offer? Some examples: 1) One game would use real stages from the World Rally Championship. For example - Rally Sweden, ideally with the use of real stage names such as Sagen, Fredriksberg and Vargasen. These stage names are usually named after the town in the area. 2) Another game would race through a real city such as London where ideally I would like to model the city including famous landmarks such as Trafalgar Square. For realism it would be great to include textures of shop fronts and famous landmarks. How far can I go with making this photorealistic - would I need permission to use known shopfronts in the game? Can I use all the streets/landmarks of London? 3) Can I use the actual race tracks in my games? e.g. Silverstone Circuit (UK), stages used in Rally Sweden or the roads of Monte Carlo. I would be modelling these myself using satellite maps. Many thanks in advance! Andrew