lilmike

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About lilmike

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  1. Unity virtualized 3d audio in c++

    Hi, What I mean by virtualized 3d audio is like thx true studio pro, dolby virtualization, etc. Basically things that turn headphones into what often sounds very much like a full surround sound (and even 3d) speaker setup. I know it's possible to do in software without dolby or thx or anything, as games on the iPhone use it, for example in games like papa sangre. There's also an audio game called shades of doom that preportedly can do virtual surround, although from my experience it's not that great. I know with the right tools it is definitely possible to do virtual 3d with headphones though. Hope this clears things up. -Michael.
  2. Hi, I am currently working on a game engine for my own use, mainly for working on audio games. For those who don't know audio games are games that use primarily (if not exclusively) sounds for their output, litle to no graphics output. They are mainly played by blind computer users, as graphically heavy games would obviously be difficult if not impossible for most blind people. So to my question: Is there a relatively good, cross platform, c++ library that will allow me to use 3d audio with the possibility of virtualized 3d audio for headphones, as most blind people in the audiogaming community are on a relatively tight budget, so don't have the money for surround sound setups. I know of open al, but I can't find if it has virtualization support or not. Thanks, -Michael.
  3. Hi all, Thanks for all the advice -- it's definitely brought this topic into new light and given me some good reading to go on. -Michael.
  4. Hi, I am currently a junior in college, going to Louisiana State University going for a Computer Science/Math degree. As I like programming, and have also programmed some simple games (and even have a more complex game in the works), I have considered game development as a career option. This was actually spurred by the fact that I believe my university is going to offer a digital media masters soon (which they say contains some game development aspects). I have a few questions though: 1. Is game development a viable career? I have heard from articles (most rather old) that game development careers are pretty terrible working conditions in some big companies -- is this true for most? I understand that there will be crunch times in certain parts of the development cycle, but is 70-80 hours weeks typical at many studios? etc. I have also heard from a friend who has done some internships and other jobs in game development that it is reasonable. 2. (sort of going on the last question) is it a longterm career? Can I expect to be fired just because -- one of my professors seems to think that could be a possibility, due to the high number of people who want to get into this field. Then again, as with the last question, I've read articles that say it's very hard to find an experienced game developer (assuming I had been with the company for some while) that will know the things I did, have the skills I did, etc. So what is y'all's take on this matter? 3. I understand that the starting salary is below average for a programming job, but I have read somewhere that the salaries for more experienced/senior developers is on par with comparable developers in other programming industries. Is this true? 4. Would you recommend I get a masters to try to get a better chance at getting accepted (understanding that it's not a purely game development masters, but a digital media which includes some game development in it -- which could be good or bad depending on how you look at it), or would that be overkill? Thanks for all your help, -Michael.